MMM
MIAU
Master
Manual
30+30
+12 ECTS
720h
MIAU
Master
Manual
30+30
+12 ECTS
720h
MIAU Master Incubator and Accelerator of University Computational Design Projects with Artificial Intelligence “IAccelerator”
Academic Program In Advanced Unified Computational Design, Science, Technology, Engineering, Architecture and Mathematics (STEAM) with Artificial Intelligence
2022/3
The Master In In Advanced Unified Computational Science, Technology, Engineering, Architecture, Mathematics and Design MIAU is a professional academic program at the convergence of STEAM workflows and design practice presented by Universidad Politécnica de Madrid. Its academic structure offers advanced training in the technical skills necessary to recast the boundaries of these disciplines, while fostering critical thought in the context of cutting edge design speculation. The course is intended for qualified architects, engineers, artists or designers who have completed their bachelor´s degree or equal level certificate. MIAU will take place at the ETSAM, UPM University, Madrid Spain, and also can be followed completely online.
The AEC (Architecture, Engineering and Construction) Industry evolves firmly, so professionals must be skilled with the most advanced tools and methods to address new challenges regarding Project Generation, Computer Graphics and New Technologies. Advanced Computation tools such as Parametric Design, Structural and Environmental Real-time Analysis, Building information Modelling (BIM), Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Scripting Methods for Automation and Resarch, Rendering and Space Rrepresentation in Real-time, Inmersive Environments and Virtual Tours, Digital Twins, Machine Learning (ML), requires new skills that must be learned by the different agents that take part in the construction process from early stages of design creation, to get a more sustainable, creative and responsive projects.
Starting from a deep knowledge of the tool and the processes involved in the student's workflow during the development of the master, the necessary resources are provided for the realization of a project with a technological approach that starts from the premise of intervening in the root of a social need, with a technical and economic approach, so that the student has a direct way to apply their knowledge in today's society.
The program consists of 720 hours (30+30+12 = 72 ECTS) from October 202x till October 202(x+1), Monday till Thursday, every afternoon (15.45 to 21.00). During this time, it is strongly recommended a full-time dedication in order to develop and complete practical work.
202X
July 30 - 1st period registration deadline
September 29 - 2nd period registration deadline
October 16 - 1st term start
202(X+1)
February 16 - 1st term final presentations
February 19 - 2nd term start
June 22 - 2nd term final presentations
October 12 - Master Final Thesis Presentations
MASTER DEGREE 600 h / 60 ETCS / Total Tuition Fee XX/2.000 €
EACH POSTGRADUATE COURSE X/2.000 € (can be chosen separately as Postgraduate Programs)
In contrast to the traditional Online programs and tutorials, the Master in Advanced Architecture, Urbanism and Computational Design offers a "virtual" real classroom environment, based on a continuous, interactive and collaborative learning process in real time at the student's disposal.
MIAU is not a solitary experience, since the program gives the possibility to be part of a select group of international students, perfectly connected thanks to the most advanced videoconferencing and collaborative work platform.
The limited number of students (a maximum of 25 per course) guarantees that each student can have a rigorous and continuous follow-up by the faculty and the academic coordination team, with hours dedicated to academic advising and administrative support.
Students can choose to follow the program in Synchronous or Asynchronous format, according to their personal schedule after personal assessing.
A) In the synchronous format, learning takes place in real time with all students in real time classrooms, physical or virtual, where knowledge is imparted horizontally through the various communication channels available, for which a virtual classroom is offered to have access to all the content taught during the various modules.
The rest of the time the student continues to have access to the virtual content, as well as contact with their peers, encouraging the development of the personal project as well as interpersonal relationships within the master itself.
B) In the asynchronous format, which we offer on an exceptional basis, a series of master classes given by the experts, of a more instructional and not so practical nature, will be recorded and made available to the students offline, so that the essential knowledge is always available for review by all students.
In the same way, these virtual meeting spaces will remain open, as well as the physical classroom, and available to the students so that they can use them at any time for the development of their project within the master, individually or collectively.
It is worth mentioning that both formats are not exclusive, and can be used whenever necessary by the students.
1 - Creating Instrumental Project Support: Generation, Ideas, Formats, Displays, Narratives.
2 - Cultivate Group Dynamics that explore the formalization of research in operational formats for its communication and sharing within multidisciplinary teams.
3 - Generate Research Lines that deepen in the knowledge of Project Design through Custom Tools
4 - Push the limits of cutting edge technologies under a critical approach
5 - Generate practical tools as objectives that are useful for future research
6 - Create a both Critical and Instrumental Framework for Architecture, Design, and Computational Projects
7 - One-to-one Mentorship to MIAU students in order to transform their oral presentations in compelling and impactful performances, guided by Antonella Broglia
8 - Generate Multidisciplinary Environments for the crossing of fields of knowledge, involving the entire MIAU academic community
9 - Establish and customize Research Models based on MIAUHAUS methodology (TFM)
10 - Develop Professional Digital Workflows to achieve tangible and specific objectives
The Master in Advanced Architecture, Urbanism and Computational Design connects students with an international network of professionals, institutions and companies, pioneers in computational design applications in the field of Architecture, Engineering and Construction (AEC).
In the same way, the deep knowledge of the software with which we prepare our students enables them to face any problem of our reality with the most advanced tools in the multiple sectors available to them, making them competent professionals in a multitude of sectors, not only in the AEC sector.
On the other hand, a number of international industries and offices, connected with MIAU offer annual internships and job opportunities for our Alumni.
MIAU Program is intended for Architects, Designers, Engineers who want to become experts in Advanced Computation and build a critical project in the Architecture, Engineering and Construction (AEC) industry.
The aim is to earn new tools and methodologies working with proficient experts and faculty, in an innovative educational structure
The application period is continually open. If you wish to apply, please, send your CV and portfolio, to miau@miautics.com. The academic committee will evaluate your application and we will contact you as soon as possible. Application period for next year's edition is open until 1st December.
We also arrange meetings with aplicants interested in our Program. If you wish to meet us, send an email to miau@miautics.com
Applications until September xx, 202X.
The possibility of four 50% scholarships is established. These scholarships will be assigned based on academic merit. Fellows may be assigned teaching support tasks.
To apply for the scholarship you must register in the ordinary way and additionally send the following documents to miau@miautics.com:
-Personal motivation letter.
-Academic and/or professional merits.
-Academic and personal portfolio.
-Accreditations of the merits that are considered relevant, letter of recommendation
The Master In Advanced Architecture, Urbanism and Computational Design, based on a Learning by Doing and Design by Research Methodology, offers a singular educational experience, articulated in 3 modules with a Master Thesis Project (TFM). MIAU consists of two Semesters, both structured according to three interconnected fields as academic blocks: Project Generation (PGE), Computer Graphics (CGR) and New Technologies (NTE). The subjects are packed into six areas as topics: ARTIFICIAL INTELLIGENCE (AI), BIG DATA (BD), EXTENDED REALITIES VR/AR (XR), GENERATIVE DESIGN (GD), BIM - AECO INDUSTRY (BA), COMPUTER AND MOTION GRAPHICS (CG)
KEY CONCEPTS: BLO= BLOCK / ARE= AREA (ARE) / SUB= SUBJECT / SEM = SEMINAR / MCL = MASTERCLASS
Description: Generative design is an Innovation Tool, a new Method of approaching the way the world around us is built and created. It is a set of form-finding processes that can recreate nature's evolving approach to design, or even explore full artificial workarounds . You can start with design goals and then explore countless possible permutations of a solution to find the best fit. By using cloud computing, generative design can walk through thousands or even millions of design options, testing configurations, and learning from each iteration what works and what doesn't. These processes allow designers to generate new options, to reach an effective design. As Lars Hesselgren explains: “ Generative design is not about designing the building – Its' about designing the system that builds a building. ” It is a method to automatically generate forms from the modification of the variables that define them, chosen by the designer.
World of computer-generated imagery (CGI) and motion graphics. Students explore the principles of digital art, 2D and 3D animation, and visual storytelling. They learn to use industry-standard software for graphic design, animation, and video production. Hands-on projects involve creating captivating motion graphics and animations for various applications, from advertising to entertainment. The module covers topics like visual effects, compositing, and the integration of CGI in film and media. Ethical and copyright considerations in digital media production are also discussed. Graduates gain a solid foundation in computer and motion graphics for diverse creative and professional endeavors.
Director: Sergio Del Castillo Tello (MIAU)
Credits: 5 ECTS
Faculty: Sergio Del Castillo Tello (MIAU)
Contents:
SUB DFU - Digital Fundamentals. Basic concepts and terminology to conceive computational design as a field of knowledge and production based on algorithms, geometries, structures, shapes and images within the current context and the prospective evolution of digital tools regarding to project designing.
SUB AWF - Advanced Workflows. Multiplatform operational workflows for the creation, realization and presentation of achitecture and urbanism projects. Global overview of architectural projects
SUB DGM - Digital Morphologies. 3DModelling. Form generation, nature and properties based on the customized selection of variables in its design: Typologies vs topologies.
SUB DGS - Digital Systems. Geometric automation based on the assembly, sets and aggregation of related components conforming complex entities.
SUB PAR - Advanced Prototype Parameterization. Visual programming of reactive and adaptive parametric projects. PVB, PVI, PVA: Visual Programming: Basic, Intermediate, Advanced Levels.
SUB CGI - History and Technique of the Image. Contextual evolution of the pictorial representation related to the production techniques.
SUB DIG - Diagramming and Graphic Design. Production of graphic representation of a proposition, of the project´s scheme, of the relations between the different parts or elements of a set or system.
SUB IMG - Image Production. Specialization on digital imaging production, postproduction and narratives.
SUB HYR - Hyperrealism. Understanding the retoric of the real, allows us to get into de realness as a creative material, throught advanced CG technics. Approaching the realness in image making not as a goal itself but as a research field.
SEM DLA - Digital Landscapes. Virtual-Natural Ecosystem emulations
SEM ABS - Three-Dimensional Abstraction. Hiporealism. Abtract interpretations with virtual techniques. Graphic Design and Branding. Motion Graphics.
Description: Principles, methods, and applications on how simulations can model, predict, and optimize complex systems in design, science, architecture, engineering, and other disciplines. Students learn to harness computational tools to replicate real-world phenomena, enabling data-driven design decisions.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB DSM - Disciplinary Simulations. Generation of subsystems integrating the project based on several disciplines (structural, bioclimatic, constructive, physical, infrastructural). The result is the elaboration of FEM calculation documents and structural dimensioning, and decision making regarding thermodynamic bioclimatic strategies.
SUB MDS - Multidisciplinary Design Systems. Dynamic models programming as a support to transversely cross routines of different disciplines. Understanding the project as an assembly of interrelated sub-elements. Adaptive parametric projects designing the behavior of their architectural elements between them and in relation to the outer and inner context
SUB MOD - 3D Animation and Motion Design. Designing and visualizing processes, change, evolution, transformation. Creating illusions of life animation. Abstract living spaces. Visual story-telling. Movement thinking. Dinamic graphic art. Rigging motion systems
Description: Impact of artificial intelligence (AI) on urban environments. It examines how AI technologies, including machine learning and computer vision, are transforming city planning, governance, and services. Students delve into AI-powered solutions for traffic management, energy efficiency, public safety, and citizen engagement. Case studies showcase successful AI implementations in various urban contexts worldwide. Ethical considerations surrounding AI in cities, such as bias and data privacy, are also discussed. Through hands-on projects, students develop AI solutions addressing urban challenges and gain insights into the future of AI-driven cities.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB ADP - Algorithms, Data and Processes. Programming basics. Introduction to opensource development environments.
SUB DDD - Data Driven Design. Case studies about Algorithms to automate decisions. Decision-making methods.
SUB MCH - AI and Machine Learning Methods. An introdution on algorithms to allow computers to learn from experience datasets.
SUB EVO - Prototype Evolutionary Design. Evolutionary problem solving mimics the evolution employing the same trial-and-error methods that nature uses in order to arrive at an optimized result.
Description: Intersection of big data and arch-urban environments. It delves into how cities collect, process, and analyze vast amounts of data to improve urban planning, infrastructure, transportation, and services. Students learn about data sources such as IoT sensors, social media, and government records. They examine case studies and applications of big data analytics in addressing urban challenges like traffic congestion, environmental sustainability, and public health. The module also covers ethical considerations, privacy issues, and the potential for data-driven smart cities. Students gain practical skills in data analysis and visualization relevant to urban contexts.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB PRG - Programming Languages. Scripting in Python
SUB HAK - Object Hacking. Digital Twins for testing Project Conditions
SEM REC - Digital Reconstruction. Laser Scanning and Photogrammetry. Digital Twins from point clouds. Geometry reconstruction. Topology and retopology. Geometry conversion modes from real to digital and back.
SUB GIS - Geographical Information Systems. Urban Territorial Analysis.
Description: Convergence of Extended Realities (XR), including Virtual Reality (VR) and Augmented Reality (AR), with urban planning and architecture. Students examine how XR technologies are reshaping city design, visualization, and user experiences. They delve into XR tools for urban modeling, digital twins, and interactive architectural design. Case studies highlight innovative XR applications in urban development, heritage preservation, and urban tourism. Ethical considerations, such as data privacy in XR urban environments, are discussed. Through hands-on projects, students create XR-enhanced urban and architectural prototypes, gaining a deeper understanding of the future integration of XR in city planning and architecture.
Director: Alvaro Sanchez Garda (MIAU)
Credits: 5 ECTS
Faculty: Alvaro Sanchez Garda (MIAU)
Contents:
SUB RVI - Virtual Reality. Space exploration for a digital nature. Virtual reality experiences allows us to experiment an inmerssive digital experience. Rather than replicating or transforming condition of the real world, genuine digital immersive experience.
SUB ARX - Augmented and Hybrid AR/VR (XR) Realities. Virtual layers over the real environment.
SEM REA - Real Time Engines Realism. Not only mimic the real, but reinterpreting it as the new digital.
SEM ECO - Ecology and Virtual Ecosystems. Biodiversity, modelling and prospection of interactive natural biotopes.
Description: Entrepreneurship in computational design focuses on leveraging cutting-edge computational tools, algorithms, and technologies to create innovative solutions within architecture, engineering, and design industries. It combines creativity, technology, and business acumen to address inefficiencies, enhance performance, and push the boundaries of traditional design practices.
Building Information Modeling (BIM) and its application in the Architecture, Engineering, Construction, and Operations (AECO) industries. Students learn the fundamentals of BIM, including 3D modeling, data integration, and collaboration. They explore how BIM revolutionizes project design, management, and sustainability. Practical exercises involve creating BIM models and analyzing real-world AECO projects.
Director: Antonio Canero Esteban (MIAU)
Credits: 5 ECTS
Faculty: Antonio Canero Esteban (MIAU)
Contents:
SUB BIM - Building Information Modelling. Set of processes and methodologies for the generation and management of data of a building or civil engineering work during its life cycle, using a digital model shared between different actors in the value chain. The objective is to reduce time and resources in the design, construction and management of the asset.
SEM BMM - BIM Managers. BIM Case studies.
SEM BAP - BIM Programming. BIM APIs.
Description: Advanced principles of generative design, a cutting-edge approach to problem-solving and innovation. Students explore algorithmic design, parametric modeling, and artificial intelligence-driven processes to create highly optimized and innovative solutions. Through hands-on projects, they apply generative design techniques to various domains, including architecture, engineering, product design, and urban planning. The module covers advanced topics such as multi-objective optimization, evolutionary algorithms, and machine learning for generative design. Ethical considerations in automated design processes are also addressed. Graduates emerge with a deep understanding of advanced generative design techniques and their potential applications across diverse industries.
Director: Sergio Del Castillo Tello (MIAU)
Credits: 5 ECTS
Faculty: Sergio Del Castillo Tello (MIAU)
Contents:
SEM PRW - Professional Workflows. Companies and Offices Working Case Studies.
SUB GSP - Generative Space Planning. Generative Building Layout Design
SUB BIO - Advanced Environmental Bioclimatics and Thermodynamics.
SUB STR - Advanced Singular Structures. Special solutions to special structural problems.
SEM CON - Geometric Conflicts. Cutting Edge Topics in Computational Geometry Problems. Construction Case Studies and Digital Articulations.
SEM PRC - Atlas of Procedural Objects. Deep Procedural Design Space Explorations.
SUB MET - MEP Metabolics. BIM Installations and Mechanical Electro-Plumbing Nets
SUB UPA - Parametric Urbanism and Landscape. Urban design processes, techniques and mechanisms of the computational approach to the environmental urban morphology.
SUB MEC - Mechanics. Assembly Physical Solutions through Dynamic Constraints. Hard ans Soft Bodies, Collisions. Auxetic Structures, Rigging
SUB THR - Thermodynamics, Energy and Form. Thermodynamics, as the field of physics which studies the energy interactions between systems, offers a basic understanding of heat exchanges, explaining how energy is emitted, transmitted and absorbed.
SUB SUS - Sustainable Design and Bioconstruction. Circular Design in the Build Environment, Economy and Ecology
SEM NTF - NTFs and Extreme Singular Style in Image Production. In search of personal identity in a world of massive computational imaginery. Non Fungible Tokens operations.
SUB CRI - Digital Research Tools for Critical Thinking. Computational Criticism Methods.
SUB CHA - Character Design. Graphical Imaginaries. Skeleton, Rigging.
SUB TEX - Texture painting. Auto mapping coordinates. Skinning.
SUB RIG - Rigging. Rgging and skinning characters and animaton elements.
SUB CED - Composition and Edition. Mocaps and Tracking for videophotocompositions and integration virtual/real. Integrated Postproduction
SUB VFX - Cinematic Animation. Virtual Special Effects,VFX. Big sets of data simulation and effects.
SEM DOC - Final Architectural Documents. Worksflows to manage the sets of data for the representation in real time of the architectural object.
Description: Advanced Principles, methods, and applications on how simulations can model, predict, and optimize complex systems in design, science, architecture, engineering, and other disciplines. Large Scale Multi-agent systems.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB FIS - Physical Simulations. Generation of subsystems integrating the project based on physical sims.
SUB MAT- Mathematical Simulations. Dynamic models for mathematical dataviz.
SUB BIO - Biological Simulations. Designing and visualizing natural processes, change, evolution, transformation. Creating illusions of life animation.
Description: Latest advancements in Artificial Intelligence (AI) and its transformative impact on various domains. Students delve into advanced AI techniques, including deep learning, reinforcement learning, and natural language processing. They study real-world applications in areas such as autonomous systems, healthcare, finance, and creative AI. Hands-on projects involve developing AI solutions using state-of-the-art tools and frameworks. Ethical considerations, bias mitigation, and responsible AI development are integral parts of the curriculum. Graduates gain a comprehensive understanding of the cutting-edge AI landscape and are equipped to tackle complex challenges in AI research and implementation.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB AIN -Artificial Intelligence and Neural Networks. Predictive modeling, adaptive control and applications where they can be trained via a dataset. Self-learning resulting from experience can occur within networks, which can derive conclusions from a complex and seemingly unrelated set of information
SEM IOT - Internet of Things. Objects, Subjects
SEM COM - Computer Vision. Visual Recognition
SUB INT - Interactive Environments. Processing.Processing. NTFs.
SUB ROB - Mechanics for Robotics. Soft and Hard Body Modelling, Techniques for Digital Robotic Manufacture.
Description: Advanced applications of Big Data analytics in the field of urban and city sciences. Students explore data collection methods, data processing techniques, and advanced analytics tools specific to urban environments. They delve into real-world urban challenges such as transportation optimization, environmental sustainability, and smart city development. Hands-on projects involve analyzing large-scale urban datasets and developing data-driven solutions. Ethical considerations, data privacy, and responsible data usage are integrated into the curriculum. Graduates of this module gain expertise in leveraging advanced Big Data techniques to address complex issues in urban planning and development.
Director: Iago Romero Ogando (MIAU)
Credits: 5 ECTS
Faculty: Iago Romero Ogando (MIAU)
Contents:
SUB CSL - City Sciences Labs. Multidimensional aproach for the urban reality/virtuality
SUB DAM - Big Data Mapping Methods. Specialized techniques and technologies to process very large sets of data
SUB MAT - Mathematical Explorations. Explanations behind geometrical natural processes.
SEM MET - Research Methodologies. Set up of the structure of an architectural research paper.
Description: Advanced applications of Extended Realities (XR), including Virtual Reality (VR) and Augmented Reality (AR), in the fields of urbanism, the Architecture, Engineering, Construction, and Operations (AECO) industry, and new trading methods. Students delve into advanced XR technologies for urban planning, architectural visualization, and immersive trading platforms. They engage in hands-on projects to create XR solutions for real-world applications. Ethical considerations, data security, and the impact of XR on trading dynamics are discussed. Graduates gain advanced skills in harnessing XR for innovative urban design, AECO projects, and modern trading environments.
Director: Alvaro Sanchez Garda (MIAU)
Credits: 5 ECTS
Faculty: Alvaro Sanchez Garda (MIAU)
Contents:
SUB ORG - Organic Modelling and Texturing. Free-form and Sculpting Methods for creating complex 3D objects and textures. Painting textures to set advanced realistic material behaviour. Free sculpting modelling. Zbrush.
SUB WEB - UX/UI Design. Designing processes of defining the experience of a user when interacting with digital products.
SUB RVA - Advanced Virtual Reality. Virtual Interactive Tours, AR/VR Integration.
SUB VIZ - Advanced Data Vizualizations. DataViz: Infoxication, Manipulation, Activism.
SEM MEV - Metaverses. Expansive universe to play, build, own, and monetize virtual experiences
SUB FAB - Advanced Digital Fabrication. New material micro-structures. Smart materials. Material laboratory.
Description: Intricate details of Building Information Modeling (BIM) and its advanced applications in the Architecture, Engineering, Construction, and Operations (AECO) industries. Students explore BIM's advanced concepts, including 4D and 5D BIM, complex parametric modeling, and integration with IoT. Practical exercises involve hands-on experience with sophisticated BIM software and collaboration tools. Topics cover advanced BIM standards, data interoperability, and emerging technologies like generative design and digital twins. Ethical considerations, sustainable design practices, and legal aspects of advanced BIM usage are integral components of the curriculum. Graduates emerge as experts in utilizing advanced BIM methodologies for complex AECO projects and sustainable urban development.
Director: Antonio Canero Esteban (MIAU)
Credits: 5 ECTS
Faculty: Antonio Canero Esteban (MIAU)
Contents:
SUB MEG - Digital Megabuildings. Big Hybrids and other architectural monsters. Mixed-program configurations in large scale operations and its digital documentation.
SUB BIA - Advanced BIM. Programming APIs. BIM Manager / CIM Manager. Digital Twins.
SUB EMO - Multiobjective Evolutional Design Optimizations. Evolved Virtual Creatures. Designing Behaviours.
SEM TWI - Digital Twins. Operational examples on duplicating real buildings into the digital realm.
Description: This academic module serves as the culmination of the Advanced Architecture and AECO (Architecture, Engineering, Construction, and Operations) program, providing students with the opportunity to showcase their expertise. Students choose a research topic relevant to advanced architecture or AECO industry challenges. They conduct in-depth research, design innovative solutions, and present their findings through a comprehensive thesis. The module emphasizes critical thinking, problem-solving, and advanced research methodologies. Ethical considerations, sustainability, and cutting-edge technologies are integrated into the thesis process. Graduates emerge with a master's thesis that demonstrates their advanced knowledge and readiness to tackle complex issues in the fields of architecture and AECO.
Director: Sergio del Castillo Tello (MIAU)
Credits: 12 ECTS
Faculty: Sergio del Castillo Tello (MIAU)
Contents:
SUB PRO - Final Master’s Project, guided by one or two instructors from the faculty as codirectors. Flexible personal tuiton during the creation of the TFM.
SEM PAP - How to Structure a Research Paper.
SEM INV - How to Structure a Research Thesis
Academic final structure: MIAU I (Multipurpose toolkits 1st Academic term) October 16 till February 16 + MIAU II (Advanced Specialization 2nd Academic term February 19 till June 22) = 2 x Specialization course 300 h= 2 x credits 30 ETCS + TFMIAU Final Thesis Project (3rd Academic term, June 22 till October 8-12 , credits 12 ETCS).
Each Advanced Infographics course can be done independently as a UPM specialization course. Tuition fee payment can be split in two times each academic term.
Description:
Introduction to basic concepts and terminology to knowledge and production discipline based on algorithms, geometries, structures forms and images. Digital tools and format files fit in the current context seen in its prospective evolution. Exploration of several operational workflows for realization, research and presentation of projects. Learning of the optimal practical cross between platforms, instruments and tools. 1.- Offer resources for the generation of documents of support, ideation and exhibition. Creation of a sequenced global vision. 2.- Know the potential of each platform at each task, as well as to establish its comparison and selection appropriate to the purpose of each flow, which proposes the search for a specific objective, or a drift towards it 3.- Production of own personalized tools adapted to the development of each proposal. He establishes a sequential evolution from the first practice to the last in such a way that each is linked to the previous one in the drift of the development of the chosen project, which can be a real contest that is taken as a pretext to develop the works. 4.-Manage practical knowledge by linking progressively extracted data as an exploration of the decisions that are taken for the preparation of the project. Visualize and present the crossing of all these variables.Bibliography:
John Maeda https://maedastudio.com/ http://www.danieldavis.com/a-history-of-parametric/ http://www.cad-addict.com/2010/02/from-cad-to-bim-part-i-history-of-cad.html AISH, R. (2005) ACADIA MITCHELL,W. J. (1978) The theoretical foundation of computer-aided architectural design, Environment and PlanningNumber of Sessions/Duration: 3 (10 hours)
Description:
Interoperability between tools and algorithms and specialization in cutting edge fields regarding architectural and urban realm. Collaborative management and digital management work of a advanced design office. Large-scale documents and Big Data sets. Databases and information management. Urban information, City Sciences approaches.Milestone:
Big Scale Documents, Databases, Urban Interfaces.Bibliography:
Michael Batty: “The New Science of Cities” Laurie Winkless: “Science and the City The Mechanics Behind the Metropolis”Number of Sessions/Duration: 12 (30 hours)
Description:
Responsive architectural parametric prototypes through visual programming. This seminar will seek to combine the visual programming’s concepts and protocols to full reactive and adaptative prototypes and its context. This seminar opens the possiblity to the interpretation and exchange of the generated geometry and its attributes to BIM formats and models. BIM Megabuildings: Low Carbon Buildings, Climate-Context-Culture, Comfort and Energy, Sustainable Service Systems for Mega-Buildings, Multidisciplinar Design Systems (MDS), Megaconstructions, Planning and Phases.Milestone:
Megabuilding Project Documnentation and Programming.Bibliography:
https://ieatbugsforbreakfast.wordpress.com/ OTTO, Frei, and Bodo Rasch. 1996. Finding Form: Towards an Architecture of the Minimal. Stuttgart: Axel Menges. FRAZER, John. 1995. An evolutionary Architecture. London: Architectural Association.Number of Sessions/Duration 18 (45 hours)
Description:
Generation, nature and properties of form based on chosen custom design inputs. We introduce students to relational ways of generating and analyzing architecture using visual programming. A project based learning method will allow to elaborate a useful catalog of morphogenerative protocols and tools that can be used on project making situations. The student will acquire as well a critical capacity about digital and parametrical tools. During this seminar, dicussions about some of the current architectural fashions related to these tools will be held. The main branches of computational geometry are: Combinatorial computational geometry, also called algorithmic geometry, which deals with geometric objects as discrete entities Numerical computational geometry, also called machine geometry, computer-aided geometric design (CAGD), or geometric modeling, which deals primarily with representing real-world objects in forms suitable for computer computations in CAD/CAM systems.Milestone:
Computational Forms Catalogue: A Design Space. An adaptative procedural environment open to student’s speculative proposalsBibliography:
http://www.interactivearchitecture.org/ http://www.co-de-it.com/wordpress/ DELANDA, Manuel. Deleuze and the Use of the Genetic Algorithm in Architecture https://www.youtube.com/watch?v=50-d_J0hKz0 LYNN, Greg, https://www.ted.com/talks/greg_lynn_on_organic_design?language=es KOLAREVIC, Branko (2005) Performative Architecture Beyond instrumentalityNumber of Sessions/Duration: 9 (22.5 hours)
Description:
A complex digital system is an organization of entities created from many rules which may interact with each other within a computational framework. Complex systems are systems whose behavior is intrinsically difficult to model due to the dependencies, competitions, relationships, or other types of interactions between their parts or between a given system and its environment. Systems that are “complex” have distinct properties that arise from these relationships, such as nonlinearity, emergence, spontaneous order, adaptation, and feedback loops, among others. Because such systems appear in a wide variety of fields, the commonalities among them have become the topic of their own independent area of research. In many cases it is useful to represent such a system as a network where the nodes represent the components and the links their interactions.Milestone:
Variations on the exercise’s adaptive prototypesBibliography:
http://madeincalifornia.blogspot.com.es/ http://www.spacesyntax.com/ http://www.bedarf.cc/ KOLAREVIC, Branko (2015) Building Dynamics: Exploring Architecture of Change. Ed. Routledge SHIFFMAN, Daniel The nature Of Code http://natureofcode.com/book/ YIANNOUDES, Socrates (2016) Architecture and Adaptation: From Cybernetics to (…). Ed. Routledge NICHOLAS J. Macias et al. Self-Organizing Digital Systems in Advances in Applied Self-organizing Systems, pp.177-216 FARLEY, B et al. (1954) Simulation of self-organizing systems by digital computerNumber of Sessions/Duration: 12 (30 hours)
Description:
Tools for the creation of virtual scenarios simulating restricted live physical conditions. The aim is to acquire the ability to model complex livealike systems such as tensile structures, inflatables, minimal surfaces, unfoldable surfaces, depoyable structures and analyse its behaviour as a force and vector input’s result through time. Particle Systems and FEM Finite Element Modeling for physical calculations. Proper remeshing for each case of study.Milestone:
Bioclimatic, Structural, Mechanical SimulationsBibliography:
https://spacesymmetrystructure.wordpress.com/ HARTMANN A.K., (2009) Practical Guide to Computer Simulations. Ed. World Scientific THIJSSEN, Joseph (2007). Computational Physics. Cambridge University Press. STICKLER, B. Schachinger, E. (2013) Basic concepts in computational physics. Ed. Springer Verlag KOONIN, Steven E. (1986) Computational Physics.Ed. Addison-Wesley PANG, T. (2010) An Introduction to Computational Physics. Ed. Cambridge University Press LANDAU, Rubin H.; Páez, Manuel J.; Bordeianu, Cristian C. (2015). Computational Physics: Problem Solving with Python. Ed. John Wiley & SonsNumber of Sessions/Duration: 12 (30 hours)
Description:
Dynamic and interrelated model programming as a 3D framewrok to cross different disciplines routines. Conceived as a disciplinary environments solutions (such as the structural, bioclimatic or infrastructure subsystem) integrated into a whole analysis system, the aim is to understand the project as an interrelated subsystem assembly. In the same way, the aim is to learn the basics of evolutionary design applied to a project and thus, combined with other’s subject content, turning digital tools into useful prospective tools for projecting. Multi-objective optimization (also known as multi-objective programming, vector optimization, multicriteria optimization, multiattribute optimization or Pareto optimization) is an area of multiple criteria decision making that is concerned with mathematical optimization problems involving more than one objective function to be optimized simultaneously.Milestone:
Full analysis of the built procedural adaptative environment and collaborative set of tools.Bibliography:
http://www.danieldavis.com/ https://www.modelab.is/ MENGES, Achim. Sean Ahlquist (2011) AD. Computational Design Thinking. Ed. Architectural Digest MUELLER, Caitlin, et al. (2015) Combining Structural Performance and Designer Preferences in Evolutionary Design Space Exploration. Automation in Construction 70-82 RATTI, Carlo, et al. Building Form and Environmental Performance: Archetypes, Analysis and an Arid Climate. Energy and Buildings 35 (2003): 49-59Number of Sessions/Duration: 12 (30 hours)
Description:
Key concepts and technical terminology to undestrand image production within the evolution of digital tools through architectural and product designThe first complex (non-square) object ever rendered (from 1968) is rendered here in HTML5 and Javascript. In WebGL (and the video capture of the WebGL render), it's flawless. The Canvas render displays face anomalies (they appear and disappear). A solution to this very phenomenon was one of Gordon Romney's first contributions to 3D, and had to be solved before he could capture a pristine rendering of the Soma Cube (though the solution, it seems, hasn't found its way into the Three.js Javascript rendering library over 40 years later)Bibliography:[1] https://my.t-bird.edu/files/personalfiles/134802/Fong_ARPA_Windows_bp01.pdf Retrieved 20110330 UTC 8:59, Fong, Glenn "ARPA Does Windows: The Defense Underpinning of the PC Revolution."[2] Wikipedia, https://en.wikipedia.org/wiki/Computer_graphics Retrieved 20100125 UTC 23:15[3] Personal communication from Dr. Duane Call, graduate of the CS program, after making visits to Stanford and MIT programs 1969.[4]https://www.microsoft.com/presspass/features/1999/08-09blinn.mspx . Blinn, James[5] Computer Graphics Revenue 2009 https://www.glgroup.com/News/Continued-growth-in-all-segements-in-computer-graphics-industry-41964.html[6] Hanrahan, Pat, https://queue.acm.org/detail.cfm?id=1883592 Retrieved 20110328 UTC 12:10Number of Sessions/Duration: 4 (10 hours)
Number of Sessions/Duration: 4 (10 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 4 (10 hours)
Number of Sessions/Duration: 4 (10 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration 24 (60 hours)
Milestone:
Desktop or web application based on the simulation of complex processes or the visualization of a datasetBibliography:
PEARSON, Matt (2011). Generative Art. Greenwich, CT: Manning Publications. HALE, Nathan Cabot (1993). Abstraction in Art and Nature. New York: Dover. REAS, Casey; McWilliams, Chandler (2010). Form+Code in Design, Art, and Architecture. Design Briefs. New York: Princeton Architectural Press.Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 20 (50 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 6 (15 hours)
Number of Sessions/Duration: 12 (30 hours)
Number of Sessions/Duration: 12 (30 hours)
TRIP MODULES (To be chosen 1 out of 3)
MASTER CODIRECTOR
Architect, Honors Degree and Higher Diploma from ETSAM, Technical School of Architecture in Madrid. Founder of MIAUTICS.COM, Co-Founder of miauhaus.org and offmiau.com. MIAUTICS is a Computational Design Experts Group, AEC Consultants, Project Design Office and Academic Institution. Award-winning architect, CG Instructor and 3D Designer for many architectural firms, and also Programming and Digital Fabrication expert Instructor at several institutions and masters such as COAM Institute of Education IFC, College of Architects of Madrid and IED Istituto Europeo di Design. Computational Design Consultant Specialist Architect for COAM 2021 CAT Technical Advisory Center
MASTER CODIRECTOR
Arturo Franco is an architect, curator. As a curator and editor, his work has focused on the exploration of contemporary cities and their multiple ways of living.
Pensioner of the Royal Academy of Spain in Rome 2013-2014. AECID. Ministry of Foreign Affairs. Fellow of the ART_EX 2014-2015 program, (Art Abroad).
Professor of the Department of Architectural Projects of the ETSAM accredited holder. He has been a professor of Analysis, Theory and Criticism at the Superior Technical School of Architecture of Madrid (ETSAM). Visiting professor at numerous international universities.
Director of the magazine Arquitectura COAM, magazine of the Official College of Architects of Madrid (2008-2012) with which he won first prize at the BIAU in Rosario.
Director and editor of the magazine RITA, a magazine associated with the Schools of Architecture of Spain and Latin America, and of the redfundamentos digital platform currently indexed within SCOPUS and the main benchmark for academic research.
MASTER COORDINATOR
Arquitecto UPCT, Experto en Diseño Computacional
Architect and Expert in Programming and Artificial Intelligence
Project Design Area Coordinator
Architect, Expert in Project Theory and Methodology. CEO of archidose.com
Architect Expert in Animation, Kinematics, Simulation, Motion Graphics
Arquitecto
Carlos Arroyo is a linguist (IoLET London 1990) architect and urban planner (ETSAM urban planner (ETSAM Madrid 1997 - Isover Award for the best PFC of that year) and year) and researcher (DEA, ETSAM Madrid 2002). He has received international prizes such as EUROPAN (2001), the International Award for Residential Innovation and Sustainability of the EMVS (2006) the EMVS (2006), two Open Oproep in Belgium (2007 and 2008), or the European European Holcim Silver Award for Sustainable Construction (2011). (2011). His TSM3 project in Madrid is nominated for the 2011 Mies van der Rohe van der Rohe Awards 2011. Together with the Gran Vía laboratory team received the FAD Award for Thought and Criticism 2011. He is a member of the Scientific Committee of Europan Europe since 2004. He develops an intense teaching activity, as a professor of Architectural Projects and postgraduate Architectural and postgraduate projects.
He is a professor of the Tricontinental Master of the UEM, given and recognized in the United States, European Union and recognized in the United States, European Union and China.
Arquitecto
Luis Basabe Montalvo (1975) is a founding partner of arenas basabe palacios arquitectos, an architecture and urban planning office based in Madrid, which develops projects in different European countries. Since 2006 they have been awarded in some thirty architecture and urbanism competitions, and have won prizes such as the Holcim Award Europe in 2014. His work has been presented, published and exhibited in Spain, France, Italy, Switzerland, United Kingdom, Austria, Germany, Belgium, Holland, Cyprus, Sweden, Russia, India, Mexico and South Korea.
Since 2010 he is Associate Professor of Architectural Projects at ETSAM. Previously he has been a fellow of the Oriol-Urquijo Foundation and the National Program for University Teacher Training (FPU). From 2014 to 2018 he has been Visiting Professor at the Dipartimento di Architettura e Studi Urbani (DAStU) of the Politecnico di Milano. He has also been a researcher and visiting professor at numerous academic institutions in Europe, Mexico and India.
Arquitecto
Almudena Ribot is Professor of Architectural Projects at ETSAM. Head of the RIBOT Teaching Unit since 2010, which groups three other professors and works at undergraduate and postgraduate levels. She also co-directs her own architecture studio since 1990. His interests focus on three interrelated fields: industrialization, customization and social, economic and environmental sustainability. Professionally this means prioritizing systematization and construction as project languages and the use of industrialized systems and customizable solutions. This has given rise to the CUATRO50 project, An Industrialized Housing System, which he has co-directed since 2007. In 2009 he founded and co-directs the CoLaboratory Group: Fabrication, Prototyping and Collaboration. Since then his work, pedagogy and research follow that line. In 2014 he submitted a research to the European Research Program H2020, as head of a consortium of 12 teams from 4 countries, the project The BIT Project (Build It Together), A Technologycal and Collaborative Platform for Personalized Home. In 2016 he has presented, together with the company Prismas, another H2020 research project: Prismabit.New Business Model to Build Industrialized. (New Business Model to Build Industrialized.)
Comunicadora
Antonella es una publicista, promotora cultural, formadora, conferenciante, presentadora de televisión y actriz italiana experta en comunicación política, oratoria y emprendimiento e innovación social.
Arquitecto
Ignacio Borrego Gómez-Pallete es doctor arquitecto. Nacido en Madrid, y titulado en 2000 en la Escuela Técnica Superior de Arquitectura de Madrid conPremio Extraordinario (UPM), y Primer Premio Nacional de Fin de Carrera 2000 (Ministerio de Educación) En 2016 es nombrado catedrático vitalicio en la Technische Universität Berlin, dirigiendo el departamento Architekturdarstellung und Gestaltung (Representación arquitectónica y diseño) y el CoLab/Berlín como espacio de investigación conectado con el CoLaboratorio, fundado en Madrid en 2009, junto con Almudena Ribot, Javier Gª-Germán y Diego Gª-Setién.
Arquitecto
El estudio de Arquitectura Paula Montoya_any scale architecture encuentra su identidad en una arquitectura de amplio espectro que atiende con el mismo detalle desde un pequeño trabajo de construcción hasta una intervención en el ámbito de la ciudad. Con más de 20 años de experiencia acomete un camino basado en el uso inteligente de recursos naturales incorporando tecnologías constructivas basadas en la eficiencia energética. Desde el estudio se enfatiza la incorporación de herramientas digitales para generar proyectos sostenibles desde el punto de vista tecnológico y material.
Faculty belonging to the UPM:
Arturo Franco Díaz. Codirector del Máster. Dr. Arquitecto. Profesor Contratado Doctor. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Miguel Ángel Sánchez García. Secretario del Máster. Dr. Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Luis Basabe Montalvo. Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Gines Ignacio Garrido Colmenero. Dr. Arquitecto. Catedrático. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Belén Moneo Feduchi. Dr. Arquitecta. Profesora Titular. Departamento de Composición. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Mónica Alberola Peiro. Dr. Arquitecto. Profesora Asociada. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
María Victoria Acebo García. Dr. Arquitecta. Profesora Asociada. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Ángela García de Paredes De Falla. Dr. Arquitecta. Profesora Titular. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Pedro Pitarch Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.
Faculty external to the UPM:
Sergio del Castillo Tello. Codirector del Máster. Arquitecto, Especialista e instructor oficial en Diseño Computacional.
Jose María González del Pozo. Coordinador del Máster. Arquitecto, Especialista en Realidades Extendidas y Modelos Digitales.
Iago Romero Ogando. Arquitecto, Especialista en Programación e Inteligencia Artifical.
Aroa Fernandez. Matemática, Especialista en AI & Data Science.
Paola Otero
Nuria Martínez Salas
Carlos Arroyo Zapatero
Raquel Villa Monedero, Diseñadora 3D Experta en Animación, Simulación CGI y Motion Graphics.
Lucia Martín de Aguilera. Arquitecta, Especialista en Sostenibilidad y Proyectos Estratégicos.
Álvaro Sánchez Garda Arquitecto, Experto en Diseño Computacional
Antonella Broglia. Publicista, Promotora Cultural, Formadora, Conferenciante, experta en comunicación política, oratoria y Emprendimiento e Innovación Social.
ETSAM
IED MASTER
COAM IFC
AALTO UNIVERSITY
ACCIONA
Ingeniería y Construcción
FITS LATAM - FUTURE INNOVATION TAILOR-MADE SCHOOL
INGREEN Ingeniería y Sostenibilidad
Arenas Basabe Palacios Arquitectos
CAPA ESCULTURAS
Ultimaker + Sicnova3D
MCNEEL ASSOCIATES
DLA Arquitectos
MCS Master In City Sciences UPM
FUNDACIÓN METRÓPOLI
MIAU Posgrado Infoarquitectura Avanzada UPM
Baumslagher + Eberle Architecture