MMM

MAAU

Master

Manual


30+30

+12 ECTS


720h




MAAU Master In Advanced Architecture, Urbanism and Computational Design


UNIVERSIDAD POLITÉCNICA 

DE MADRID

 UPM

ESCUELA TÉCNICA SUPERIOR

DE ARQUITECTURA DE MADRID

ETSAM







Edition 5


2022/3

This Page is Under Construction. Soon, New Master Program.*

Introduction

The Master In Advanced Architecture, Urbanism and Computational Design MAAU is a professional academic program at the convergence of technology with architecture, urbanism and design presented by Universidad Politécnica de Madrid. Its academic structure offers advanced training in the technical skills necessary to recast the boundaries of these disciplines, while fostering critical thought in the context of cutting edge design speculation. The course is intended for qualified architects, engineers, artists or designers who have completed their bachelor´s degree or equal level certificate. MIAU will take place at the ETSAM, UPM University, Madrid Spain, and also can be followed completely online.

Context

The AEC (Architecture, Engineering and Construction) Industry evolves firmly, so professionals must be skilled with the most advanced tools and methods to address new challenges regarding Project Generation, Computer Graphics and New Technologies. Advanced Computation tools such as Parametric Design, Structural and Environmental Real-time Analysis, Building information Modelling (BIM), Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Scripting Methods for Automation and Resarch, Rendering and Space Rrepresentation in Real-time, Inmersive Environments and Virtual Tours, Digital Twins, Machine Learning (ML), requires new skills that must be learned by the different agents that take part in the construction process from early stages of design creation, to get a more sustainable, creative and responsive projects.

Starting from a deep knowledge of the tool and the processes involved in the student's workflow during the development of the master, the necessary resources are provided for the realization of a project with a technological approach that starts from the premise of intervening in the root of a social need, with a technical and economic approach, so that the student has a direct way to apply their knowledge in today's society.



Agenda

Duration

The program consists of 720 hours (30+30+12 = 72 ECTS) from October 202x till October 202(x+1), Monday till Thursday, every afternoon (15.45 to 21.00). During this time, it is strongly recommended a full-time dedication in order to develop and complete practical work.


Schedule

202X

July 30 - 1st period registration deadline

September 29 - 2nd period registration deadline

October 16 - 1st term start

202(X+1)

February 16 - 1st term final presentations

February 19 -  2nd term start

June 22 - 2nd term final presentations

October 12 -  Master Final Thesis Presentations



Academic Fees

MASTER DEGREE 600 h / 60 ETCS / Total Tuition Fee XX/2.000 €

EACH POSTGRADUATE COURSE X/2.000 € (can be chosen separately as Postgraduate Programs)

The Experience 

In contrast to the traditional Online programs and tutorials, the Master in Advanced Architecture, Urbanism and Computational Design offers a "virtual" real classroom environment, based on a continuous, interactive and collaborative learning process in real time at the student's disposal.

MIAU is not a solitary experience, since the program gives the possibility to be part of a select group of international students, perfectly connected thanks to the most advanced videoconferencing and collaborative work platform.

The limited number of students (a maximum of 25 per course) guarantees that each student can have a rigorous and continuous follow-up by the faculty and the academic coordination team, with hours dedicated to academic advising and administrative support.



Format

Hybrid Online and Presential (Synchronous or Asynchronous)

Students can choose to follow the program in Synchronous or Asynchronous format, according to their personal schedule after personal assessing.


A) In the synchronous format, learning takes place in real time with all students in real time classrooms, physical or virtual, where knowledge is imparted horizontally through the various communication channels available, for which a virtual classroom is offered to have access to all the content taught during the various modules.

The rest of the time the student continues to have access to the virtual content, as well as contact with their peers, encouraging the development of the personal project as well as interpersonal relationships within the master itself.


B) In the asynchronous format, which we offer on an exceptional basis, a series of master classes given by the experts, of a more instructional and not so practical nature, will be recorded and made available to the students offline, so that the essential knowledge is always available for review by all students.

In the same way, these virtual meeting spaces will remain open, as well as the physical classroom, and available to the students so that they can use them at any time for the development of their project within the master, individually or collectively.


It is worth mentioning that both formats are not exclusive, and can be used whenever necessary by the students.





Educational Goals

1 - Creating Instrumental Project Support: Generation, Ideas, Formats, Displays, Narratives.

2 - Cultivate Group Dynamics that explore the formalization of research in operational formats for its communication and sharing within multidisciplinary teams.

3 - Generate Research Lines that deepen in the knowledge of Project Design through Custom Tools

4 - Push the limits of cutting edge technologies under a critical approach

5 - Generate practical tools as objectives that are useful for future research

6 - Create a both Critical and Instrumental Framework for Architecture, Design, and Computational Projects

7 - One-to-one Mentorship to MIAU students in order to transform their oral presentations in compelling and impactful performances, guided by Antonella Broglia

8 - Generate Multidisciplinary Environments for the crossing of fields of knowledge, involving the entire MIAU academic community

9 - Establish and customize Research Models based on MIAUHAUS methodology (TFM)

10 - Develop Professional Digital Workflows to achieve tangible and specific objectives

Professional Practices 

The Master in Advanced Architecture, Urbanism and Computational Design connects students with an international network of professionals, institutions and companies, pioneers in computational design applications in the field of Architecture, Engineering and Construction (AEC).


In the same way, the deep knowledge of the software with which we prepare our students enables them to face any problem of our reality with the most advanced tools in the multiple sectors available to them, making them competent professionals in a multitude of sectors, not only in the AEC sector. 


On the other hand, a number of international industries and offices, connected with MIAU offer annual internships and job opportunities for our Alumni.

Student Profile

MIAU Program is intended for Architects, Designers, Engineers who want to become experts in Advanced Computation and build a critical project in the Architecture, Engineering and Construction (AEC) industry.

The aim is to earn new tools and methodologies working with proficient experts and faculty, in an innovative educational structure

Application and Admission

The application period is continually open. If you wish to apply, please, send your CV and portfolio, to miau@miautics.com. The academic committee will evaluate your application and we will contact you as soon as possible. Application period for next year's edition is open until 1st December.

We also arrange meetings with aplicants interested in our Program. If you wish to meet us, send an email to miau@miautics.com

Scholarships

Applications until September xx, 202X.

The possibility of four 50% scholarships is established. These scholarships will be assigned based on academic merit. Fellows may be assigned teaching support tasks.

To apply for the scholarship you must register in the ordinary way and additionally send the following documents to miau@miautics.com:

-Personal motivation letter.

-Academic and/or professional merits.

-Academic and personal portfolio.

-Accreditations of the merits that are considered relevant, letter of recommendation

Academic Program (Syllabus)

The Master In Advanced Architecture, Urbanism and Computational Design, based on a Learning by Doing and Design by Research Methodology, offers a singular educational experience, articulated in 3 modules with a Master Thesis Project (TFM). MIAU consists of two Semesters, both structured according to three interconnected fields as academic blocks: Project Generation (PGE), Computer Graphics (CGR) and New Technologies (NTE). The subjects are packed into six areas as topics: ARTIFICIAL INTELLIGENCE (AI), BIG DATA (BD), EXTENDED REALITIES VR/AR (XR), GENERATIVE DESIGN (GD), BIM - AECO INDUSTRY (BA), COMPUTER AND MOTION GRAPHICS (CG)

KEY CONCEPTS: BLO= BLOCK / ARE= AREA (ARE) / SUB= SUBJECT / SEM = SEMINAR / MCL = MASTERCLASS

1st Academic Term 

BLO: MUT - Multipurpose Toolkits - 30 ETCS

ARE GDE GENERATIVE DESIGN 

Description: Generative design is an Innovation Tool, a new Method of approaching the way the world around us is built and created. It is a set of form-finding processes that can recreate nature's evolving approach to design,  or even explore full artificial workarounds  . You can start with design goals and then explore countless possible permutations of a solution to find the best fit. By using cloud computing, generative design can walk through thousands or even millions of design options, testing configurations, and learning from each iteration what works and what doesn't. These processes allow designers to generate new options, to reach an effective design. As Lars Hesselgren explains: “ Generative design is not about designing the building – Its' about designing the system that builds a building. ” It is a method to automatically generate forms from the modification of the variables that define them, chosen by the designer.

Director: Sergio Del Castillo Tello (MAAU) / Luis Basabe Montalvo (ETSAM, UPM)

Credits: 5 ECTS

Faculty: Sergio Del Castillo Tello (MAAU) / Luis Basabe Montalvo (ETSAM, UPM) / Carlos Arroyo (UEM)

Contents:

SUB DFU - Digital Fundamentals. Basic concepts and terminology to conceive computational design as a field of knowledge and production based on algorithms, geometries, structures, shapes and images within the current context and the prospective evolution of digital tools regarding to project designing.

SUB AWF - Advanced Workflows. Multiplatform operational workflows for the creation, realization and presentation of achitecture and urbanism projects. Global overview of architectural projects

SUB DGM - Digital Morphologies. 3DModelling. Form generation, nature and properties based on the customized selection of variables in its design: Typologies vs topologies.

SUB DGS - Digital Systems. Geometric automation based on the assembly, sets and aggregation of related components conforming complex entities.

SUB PAR - Advanced Prototype Parameterization. Visual programming of reactive and adaptive parametric projects. PVB, PVI, PVA: Visual Programming: Basic, Intermediate, Advanced Levels.

SUB DSM - Disciplinary Simulations. Generation of subsystems integrating the project based on several disciplines (structural, bioclimatic, constructive, physical, infrastructural). The result is the elaboration of FEM calculation documents and structural dimensioning, and decision making regarding thermodynamic bioclimatic strategies.

SUB MDS - Multidisciplinary Design Systems.  Dynamic models programming as a support to transversely cross routines of different disciplines. Understanding the project as an assembly of interrelated sub-elements. Adaptive parametric projects designing the behavior of their architectural elements between them and in relation to the outer and inner context

SUB MOD - 3D Animation and Motion Design. Designing and visualizing processes, change, evolution, transformation. Creating illusions of life animation. Abstract living spaces. Visual story-telling. Movement thinking. Dinamic graphic art. Rigging motion systems


ARE AAI ARTIFICIAL INTELLIGENCE

Description:  Impact of artificial intelligence (AI) on urban environments. It examines how AI technologies, including machine learning and computer vision, are transforming city planning, governance, and services. Students delve into AI-powered solutions for traffic management, energy efficiency, public safety, and citizen engagement. Case studies showcase successful AI implementations in various urban contexts worldwide. Ethical considerations surrounding AI in cities, such as bias and data privacy, are also discussed. Through hands-on projects, students develop AI solutions addressing urban challenges and gain insights into the future of AI-driven cities.

Director: Iago Romero Ogando (MAAU) / Pedro Pitarch (ETSAM UPM)

Credits: 5 ECTS

Faculty: Iago Romero Ogando (MAAU)

Contents:

SUB ADP - Algorithms, Data and Processes. Programming basics. Introduction to opensource development environments.

SUB DDD - Data Driven Design. Case studies about Algorithms to automate decisions. Decision-making methods.

SUB MCH - Machine Learning Methods. An introdution on algorithms to allow computers to learn from experience datasets.

SUB EVO - Prototype Evolutionary Design. Evolutionary problem solving mimics the evolution employing the same trial-and-error methods that nature uses in order to arrive at an optimized result.


ARE BDA BIG DATA

Description: Intersection of big data and arch-urban environments. It delves into how cities collect, process, and analyze vast amounts of data to improve urban planning, infrastructure, transportation, and services. Students learn about data sources such as IoT sensors, social media, and government records. They examine case studies and applications of big data analytics in addressing urban challenges like traffic congestion, environmental sustainability, and public health. The module also covers ethical considerations, privacy issues, and the potential for data-driven smart cities. Students gain practical skills in data analysis and visualization relevant to urban contexts.

Director: Aroa Fernández (MAAU) / Ginés Garrido Colmenero (ETSAM UPM)

Credits: 5 ECTS

Faculty: Aroa Fernández (MAAU)

Contents:

SUB PRG - Programming Languages. Scripting in Python

SUB HAK - Object Hacking. Digital Twins for testing Project Conditions

SEM REC -  Digital Reconstruction. Laser Scanning and Photogrammetry. Digital Twins from point clouds. Geometry reconstruction. Topology and retopology. Geometry conversion modes from real to digital and back.

SUB GIS - Geographical Information Systems. Urban Territorial Analysis.


ARE XRE EXTENDED REALITIES VR/AR

Description: Convergence of Extended Realities (XR), including Virtual Reality (VR) and Augmented Reality (AR), with urban planning and architecture. Students examine how XR technologies are reshaping city design, visualization, and user experiences. They delve into XR tools for urban modeling, digital twins, and interactive architectural design. Case studies highlight innovative XR applications in urban development, heritage preservation, and urban tourism. Ethical considerations, such as data privacy in XR urban environments, are discussed. Through hands-on projects, students create XR-enhanced urban and architectural prototypes, gaining a deeper understanding of the future integration of XR in city planning and architecture.

Director: Jose María González del Pozo (MAAU) / María Victoria Acebo García (ETSAM UPM)

Credits: 5 ECTS

Faculty: Jose María González del Pozo (MAAU)

Contents:

SUB RVI - Virtual Reality. Space exploration for a digital nature. Virtual reality experiences allows us to experiment an inmerssive digital experience. Rather than replicating or transforming condition of the real world, genuine digital immersive experience. 

SUB ARX - Augmented and Hybrid AR/VR (XR) Realities. Virtual layers over the real environment. 

SEM REA - Real Time Engines Realism. Not only mimic the real, but reinterpreting it as the new digital. 

SEM ECO - Ecology and Virtual Ecosystems. Biodiversity, modelling and prospection of interactive natural biotopes.


ARE BAI BIM AND AECO INDUSTRIES

Description: Building Information Modeling (BIM) and its application in the Architecture, Engineering, Construction, and Operations (AECO) industries. Students learn the fundamentals of BIM, including 3D modeling, data integration, and collaboration. They explore how BIM revolutionizes project design, management, and sustainability. Practical exercises involve creating BIM models and analyzing real-world AECO projects. Topics include BIM standards, interoperability, and emerging technologies like generative design. Ethical and legal considerations in BIM adoption are also addressed. Graduates of this module gain a deep understanding of BIM's role in reshaping the AECO industries and enhancing project efficiency.

Director: Antonio Canero Esteban (MAAU)/ Nuria Martínez Salas (MAAU) / Belén Moneo Feduchi (ETSAM UPM)

Credits: 5 ECTS

Faculty: Antonio Canero Esteban (MAAU) / Nuria Martínez Salas / Belén Moneo Feduchi / Antonio Canero Santisteban

Contents:

SUB BIM - Building Information Modelling. Set of processes and methodologies for the generation and management of data of a building or civil engineering work during its life cycle, using a digital model shared between different actors in the value chain. The objective is to reduce time and resources in the design, construction and management of the asset. 

SEM BMM - Operations as BIM Managers. Case studies.

SEM BAP - BIM Programming. BIM APIs.


ARE CGI COMPUTER AND MOTION GRAPHICS

Description: World of computer-generated imagery (CGI) and motion graphics. Students explore the principles of digital art, 2D and 3D animation, and visual storytelling. They learn to use industry-standard software for graphic design, animation, and video production. Hands-on projects involve creating captivating motion graphics and animations for various applications, from advertising to entertainment. The module covers topics like visual effects, compositing, and the integration of CGI in film and media. Ethical and copyright considerations in digital media production are also discussed. Graduates gain a solid foundation in computer and motion graphics for diverse creative and professional endeavors.

Director: Paola Otero (MAAU) / Mónica Alberola Peiro (ETSAM UPM)

Credits: 5 ECTS

Faculty: Paola Otero (MAAU)

Contents:

SUB HIT - History and Technique of the Image. Contextual evolution of the pictorial representation related to the production techniques.

SUB DIG - Diagramming and Graphic Design. Production of graphic representation of a proposition, of the project´s scheme, of the relations between the different parts or elements of a set or system.

SUB IMG - Image Production. Specialization on digital imaging production, postproduction and narratives. PIA

SUB HYR - Hyperrealism. Understanding the retoric of the real, allows us to get into de realness as a creative material, throught advanced CG technics. Approaching the realness in image making not as a goal itself but as a research field.

SEM DLA - Digital Landscapes. Virtual-Natural Ecosystem emulations

SEM ABS - Three-Dimensional Abstraction. Hiporealism. Abtract interpretations with virtual techniques. Graphic Design and Branding. Motion Graphics.


2nd Academic Term (choosing 2 out of 3 modules)

BLO SPE - Advanced Specialization - 30 ETCS

ARE GDE GENERATIVE DESIGN 

Description: Advanced principles of generative design, a cutting-edge approach to problem-solving and innovation. Students explore algorithmic design, parametric modeling, and artificial intelligence-driven processes to create highly optimized and innovative solutions. Through hands-on projects, they apply generative design techniques to various domains, including architecture, engineering, product design, and urban planning. The module covers advanced topics such as multi-objective optimization, evolutionary algorithms, and machine learning for generative design. Ethical considerations in automated design processes are also addressed. Graduates emerge with a deep understanding of advanced generative design techniques and their potential applications across diverse industries.

Director: Sergio Del Castillo Tello (MAAU) / Luis Basabe Montalvo (ETSAM, UPM)

Credits: 5 ECTS

Faculty: Sergio Del Castillo Tello (MAAU) / Luis Basabe Montalvo (ETSAM, UPM)

Contents:


SEM PRW - Professional Workflows. Companies and Offices Working Case Studies.

SUB GSP -  Generative Space Planning. Generative Building Layout Design

SUB BIO - Advanced Environmental Bioclimatics and Thermodynamics.

SUB STR - Advanced Singular Structures. Special solutions to special structural problems.

SEM CON - Geometric Conflicts. Cutting Edge Topics in Computational Geometry Problems. Construction Case Studies and Digital Articulations.

SEM PRC - Atlas of Procedural Objects. Deep Procedural Design Space Explorations.

SUB MET - MEP Metabolics. BIM Installations and Mechanical Electro-Plumbing Nets

SUB UPA - Parametric Urbanism and Landscape. Urban design processes, techniques and mechanisms of the computational approach to the environmental urban morphology.

SUB MEC - Mechanics. Assembly Physical Solutions through Dynamic Constraints. Hard ans Soft Bodies, Collisions. Auxetic Structures, Rigging

SUB THR - Thermodynamics, Energy and Form. Thermodynamics, as the field of physics which studies the energy inte­ractions between systems, offers a basic understanding of heat exchanges, explaining how energy is emitted, transmitted and absorbed.

SUB SUS - Sustainable Design and Bioconstruction. Circular Design in the Build Environment, Economy and Ecology



ARE AAI ARTIFICIAL INTELLIGENCE

Description: Latest advancements in Artificial Intelligence (AI) and its transformative impact on various domains. Students delve into advanced AI techniques, including deep learning, reinforcement learning, and natural language processing. They study real-world applications in areas such as autonomous systems, healthcare, finance, and creative AI. Hands-on projects involve developing AI solutions using state-of-the-art tools and frameworks. Ethical considerations, bias mitigation, and responsible AI development are integral parts of the curriculum. Graduates gain a comprehensive understanding of the cutting-edge AI landscape and are equipped to tackle complex challenges in AI research and implementation.

Director: Iago Romero Ogando (MIAUTICS) / Pedro Pitarch (ETSAM UPM)

Credits: 5 ECTS

Faculty: Iago Romero Ogando (MIAUTICS)

Contents:


SUB AIN -Artificial Intelligence and Neural Networks.  Predictive modeling, adaptive control and applications where they can be trained via a dataset. Self-learning resulting from experience can occur within networks, which can derive conclusions from a complex and seemingly unrelated set of information

SEM IOT - Internet of Things. Objects, Subjects

SEM COM - Computer Vision. Visual Recognition

SUB INT - Interactive Environments. Processing.Processing. NTFs.

SUB ROB - Mechanics for Robotics. Soft and Hard Body Modelling, Techniques for Digital Robotic Manufacture.



ARE BDA BIG DATA

Description: Advanced applications of Big Data analytics in the field of urban and city sciences. Students explore data collection methods, data processing techniques, and advanced analytics tools specific to urban environments. They delve into real-world urban challenges such as transportation optimization, environmental sustainability, and smart city development. Hands-on projects involve analyzing large-scale urban datasets and developing data-driven solutions. Ethical considerations, data privacy, and responsible data usage are integrated into the curriculum. Graduates of this module gain expertise in leveraging advanced Big Data techniques to address complex issues in urban planning and development.

Director:  Aroa Fernández (MAAU) / Ginés Garrido Colmenero (ETSAM UPM)

Credits: 5 ECTS

Faculty: Aroa Fernández (MAAU)

Contents: 


SUB CSL - City Sciences Labs. Multidimensional aproach for the urban reality/virtuality

SUB DAM - Big Data Mapping Methods. Specialized techniques and technologies to process very large sets of data

SUB MAT - Mathematical Explorations. Explanations behind geometrical natural processes.

SEM MET - Research Methodologies. Set up of the structure of an architectural research paper.



ARE XRE EXTENDED REALITIES VR/AR

Description:  Advanced applications of Extended Realities (XR), including Virtual Reality (VR) and Augmented Reality (AR), in the fields of urbanism, the Architecture, Engineering, Construction, and Operations (AECO) industry, and new trading methods. Students delve into advanced XR technologies for urban planning, architectural visualization, and immersive trading platforms. They engage in hands-on projects to create XR solutions for real-world applications. Ethical considerations, data security, and the impact of XR on trading dynamics are discussed. Graduates gain advanced skills in harnessing XR for innovative urban design, AECO projects, and modern trading environments.

Director: Jose María González del Pozo (MAAU) / María Victoria Acebo García (ETSAM UPM)

Credits: 5 ECTS

Faculty: Jose María González del Pozo (MAAU)

Contents:


SUB ORG -  Organic Modelling and Texturing. Free-form and Sculpting Methods for creating complex 3D objects and textures. Painting textures to set advanced realistic material behaviour. Free sculpting modelling. Zbrush.

SUB WEB - UX/UI Design.  Designing processes of defining the experience of a user when interacting with digital products.

SUB RVA - Advanced Virtual Reality. Virtual Interactive Tours, AR/VR Integration.

SUB VIZ - Advanced Data Vizualizations. DataViz: Infoxication, Manipulation, Activism. 

SEM MEV - Metaverses. Expansive universe to play, build, own, and monetize virtual experiences

SUB FAB - Advanced Digital Fabrication. New material micro-structures. Smart materials. Material laboratory.



ARE BAI BIM AND AECO INDUSTRIES

Description:  Intricate details of Building Information Modeling (BIM) and its advanced applications in the Architecture, Engineering, Construction, and Operations (AECO) industries. Students explore BIM's advanced concepts, including 4D and 5D BIM, complex parametric modeling, and integration with IoT. Practical exercises involve hands-on experience with sophisticated BIM software and collaboration tools. Topics cover advanced BIM standards, data interoperability, and emerging technologies like generative design and digital twins. Ethical considerations, sustainable design practices, and legal aspects of advanced BIM usage are integral components of the curriculum. Graduates emerge as experts in utilizing advanced BIM methodologies for complex AECO projects and sustainable urban development.

Director: Antonio Canero Esteban (MAAU) / Nuria Martínez Salas (MAAU) / Belén Moneo Feduchi (ETSAM UPM)

Credits: 5 ECTS

Faculty: Antonio Canero Esteban (MAAU)

Contents:


SUB MEG - Digital Megabuildings. Big Hybrids and other architectural monsters. Mixed-program configurations in large scale operations and its digital documentation.

SUB BIA - Advanced BIM. Programming APIs. BIM Manager / CIM Manager. Digital Twins.

SUB EMO - Multiobjective Evolutional Design Optimizations. Evolved Virtual Creatures. Designing Behaviours.

SEM TWI - Digital Twins. Operational examples on duplicating real buildings into the digital realm.



ARE CGI COMPUTER AND MOTION GRAPHICS

Description: Latest advancements in computer and motion graphics, covering topics such as real-time rendering, procedural animation, and immersive experiences. Students explore emerging techniques in 2D and 3D graphics, as well as interactive storytelling in virtual environments. Hands-on projects involve the use of cutting-edge software and hardware for graphic design, animation, and visual effects. Ethical considerations, including copyright and ethical content creation, are integrated into the curriculum. Graduates are equipped with advanced skills in computer and motion graphics, ready to create innovative visual content for diverse applications, from entertainment to advertising and beyond.

Director: Paola Otero  (MAAU) / Mónica Alberola Peiro (ETSAM UPM)

Credits: 5 ECTS

Faculty:

Contents: Paola Otero  (MAAU)


SEM NTF - NTFs and Extreme Singular Style in Image Production. In search of personal identity in a world of massive computational imaginery. Non Fungible Tokens operations.

SUB CRI - Digital Research Tools for Critical Thinking. Computational Criticism Methods.

SUB CHA - Character Design. Graphical Imaginaries. Skeleton, Rigging.

SUB TEX - Texture painting. Auto mapping coordinates. Skinning.

SUB RIG - Rigging. Rgging and skinning characters and animaton elements.

SUB CED - Composition and Edition. Mocaps and Tracking for videophotocompositions and integration virtual/real. Integrated Postproduction

SUB VFX - Cinematic Animation. Virtual Special Effects,VFX. Big sets of data simulation and effects.

SEM DOC - Final Architectural Documents.  Worksflows to manage the sets of data for the representation in real time of the architectural object.

3rd Academic Term

BLO TFM - Final Master Thesis - 12 ETCS

Description: This academic module serves as the culmination of the Advanced Architecture and AECO (Architecture, Engineering, Construction, and Operations) program, providing students with the opportunity to showcase their expertise. Students choose a research topic relevant to advanced architecture or AECO industry challenges. They conduct in-depth research, design innovative solutions, and present their findings through a comprehensive thesis. The module emphasizes critical thinking, problem-solving, and advanced research methodologies. Ethical considerations, sustainability, and cutting-edge technologies are integrated into the thesis process. Graduates emerge with a master's thesis that demonstrates their advanced knowledge and readiness to tackle complex issues in the fields of architecture and AECO.

Director: Arturo Franco Diaz (ETSAM UPM) / Sergio del Castillo Tello (MAAU)

Credits: 12 ECTS

Faculty:  Arturo Franco Diaz (ETSAM UPM) / Sergio del Castillo Tello (MAAU)

Contents:


SUB PRO - Final Master’s Project, guided by one or two instructors from the faculty as codirectors. Flexible personal tuiton during the creation of the TFM.


SEM PAP - How to Structure a Research Paper.

SEM INV -  How to Structure a Research Thesis


Academic final structure: MIAU I (Multipurpose toolkits 1st Academic term) October 16 till February 16 + MIAU II (Advanced Specialization 2nd Academic term February 19 till June 22) = 2 x Specialization course 300 h= 2 x credits 30 ETCS + TFMIAU Final Thesis Project (3rd Academic term, June 22 till October 8-12 , credits 12 ETCS).

Each Advanced Infographics course can be done independently as a UPM specialization course. Tuition fee payment can be split in two times each academic term.

SUBJECTS

DFU - Digital Fundamentals

Basic concepts and terminology to conceive computational design as a field of knowledge and production based on algorithms, geometries, structures, shapes and images within the current context and the prospective evolution of digital tools regarding to project designing.

Description:

Introduction to basic concepts and terminology to knowledge and production discipline based on algorithms, geometries, structures forms and images. Digital tools and format files fit in the current context seen in its prospective evolution. Exploration of several operational workflows for realization, research and presentation of projects. Learning of the optimal practical cross between platforms, instruments and tools. 1.- Offer resources for the generation of documents of support, ideation and exhibition. Creation of a sequenced global vision. 2.- Know the potential of each platform at each task, as well as to establish its comparison and selection appropriate to the purpose of each flow, which proposes the search for a specific objective, or a drift towards it 3.- Production of own personalized tools adapted to the development of each proposal. He establishes a sequential evolution from the first practice to the last in such a way that each is linked to the previous one in the drift of the development of the chosen project, which can be a real contest that is taken as a pretext to develop the works. 4.-Manage practical knowledge by linking progressively extracted data as an exploration of the decisions that are taken for the preparation of the project. Visualize and present the crossing of all these variables.

Bibliography:

John Maeda https://maedastudio.com/ http://www.danieldavis.com/a-history-of-parametric/ http://www.cad-addict.com/2010/02/from-cad-to-bim-part-i-history-of-cad.html AISH, R. (2005) ACADIA MITCHELL,W. J. (1978) The theoretical foundation of computer-aided architectural design, Environment and Planning

Number of Sessions/Duration: 3 (10 hours)

AWF - Advanced Workflows

Multiplatform operational workflows for the creation, realization and presentation of achitecture and urbanism projects. Global overview of architectural projects.

Description:

Interoperability between tools and algorithms and specialization in cutting edge fields regarding architectural and urban realm. Collaborative management and digital management work of a advanced design office. Large-scale documents and Big Data sets. Databases and information management. Urban information, City Sciences approaches.

Milestone:

Big Scale Documents, Databases, Urban Interfaces.

Bibliography:

Michael Batty: “The New Science of Cities” Laurie Winkless: “Science and the City The Mechanics Behind the Metropolis”

Number of Sessions/Duration: 12 (30 hours)

PAR - Advanced Prototype Parameterization

Visual programming of reactive and adaptive parametric projects. PVB, PVI, PVA: Visual Programming: Basic, Intermediate, Advanced Levels

Description:

Responsive architectural parametric prototypes through visual programming. This seminar will seek to combine the visual programming’s concepts and protocols to full reactive and adaptative prototypes and its context. This seminar opens the possiblity to the interpretation and exchange of the generated geometry and its attributes to BIM formats and models. BIM Megabuildings: Low Carbon Buildings, Climate-Context-Culture, Comfort and Energy, Sustainable Service Systems for Mega-Buildings, Multidisciplinar Design Systems (MDS), Megaconstructions, Planning and Phases.

Milestone:

Megabuilding Project Documnentation and Programming.

Bibliography:

https://ieatbugsforbreakfast.wordpress.com/ OTTO, Frei, and Bodo Rasch. 1996. Finding Form: Towards an Architecture of the Minimal. Stuttgart: Axel Menges. FRAZER, John. 1995. An evolutionary Architecture. London: Architectural Association.

Number of Sessions/Duration 18 (45 hours)


DGM - Digital Morphologies

3D Modelling. Computational Geometry and Computational Complexity.

Description:

Generation, nature and properties of form based on chosen custom design inputs. We introduce students to relational ways of generating and analyzing architecture using visual programming. A project based learning method will allow to elaborate a useful catalog of morphogenerative protocols and tools that can be used on project making situations. The student will acquire as well a critical capacity about digital and parametrical tools. During this seminar, dicussions about some of the current architectural fashions related to these tools will be held. The main branches of computational geometry are: Combinatorial computational geometry, also called algorithmic geometry, which deals with geometric objects as discrete entities Numerical computational geometry, also called machine geometry, computer-aided geometric design (CAGD), or geometric modeling, which deals primarily with representing real-world objects in forms suitable for computer computations in CAD/CAM systems.

Milestone:

Computational Forms Catalogue: A Design Space. An adaptative procedural environment open to student’s speculative proposals

Bibliography:

http://www.interactivearchitecture.org/ http://www.co-de-it.com/wordpress/ DELANDA, Manuel. Deleuze and the Use of the Genetic Algorithm in Architecture https://www.youtube.com/watch?v=50-d_J0hKz0 LYNN, Greg, https://www.ted.com/talks/greg_lynn_on_organic_design?language=es KOLAREVIC, Branko (2005) Performative Architecture Beyond instrumentality

Number of Sessions/Duration: 9 (22.5 hours)

DGS - Digital Systems

Geometric automation based on the assembly, sets and aggregation of related components conforming complex entities. Case studies of procedural routines, cellular automata, emerging environments and multiagent systems.

Description:

A complex digital system is an organization of entities created from many rules which may interact with each other within a computational framework. Complex systems are systems whose behavior is intrinsically difficult to model due to the dependencies, competitions, relationships, or other types of interactions between their parts or between a given system and its environment. Systems that are “complex” have distinct properties that arise from these relationships, such as nonlinearity, emergence, spontaneous order, adaptation, and feedback loops, among others. Because such systems appear in a wide variety of fields, the commonalities among them have become the topic of their own independent area of research. In many cases it is useful to represent such a system as a network where the nodes represent the components and the links their interactions.

Milestone:

Variations on the exercise’s adaptive prototypes

Bibliography:

http://madeincalifornia.blogspot.com.es/ http://www.spacesyntax.com/ http://www.bedarf.cc/ KOLAREVIC, Branko (2015) Building Dynamics: Exploring Architecture of Change. Ed. Routledge SHIFFMAN, Daniel The nature Of Code http://natureofcode.com/book/ YIANNOUDES, Socrates (2016) Architecture and Adaptation: From Cybernetics to (…). Ed. Routledge NICHOLAS J. Macias et al. Self-Organizing Digital Systems in Advances in Applied Self-organizing Systems, pp.177-216 FARLEY, B et al. (1954) Simulation of self-organizing systems by digital computer

Number of Sessions/Duration: 12 (30 hours)

DSM - Disciplinary Simulations

Generation of subsystems integrating the project based on several disciplines (structural, bioclimatic, constructive, physical, infrastructural). The result is the elaboration of FEM calculation documents and structural dimensioning, and decision making regarding thermodynamic bioclimatic strategies.

Description:

Tools for the creation of virtual scenarios simulating restricted live physical conditions. The aim is to acquire the ability to model complex livealike systems such as tensile structures, inflatables, minimal surfaces, unfoldable surfaces, depoyable structures and analyse its behaviour as a force and vector input’s result through time. Particle Systems and FEM Finite Element Modeling for physical calculations. Proper remeshing for each case of study.

Milestone:

Bioclimatic, Structural, Mechanical Simulations

Bibliography:

https://spacesymmetrystructure.wordpress.com/ HARTMANN A.K., (2009) Practical Guide to Computer Simulations. Ed. World Scientific THIJSSEN, Joseph (2007). Computational Physics. Cambridge University Press. STICKLER, B. Schachinger, E. (2013) Basic concepts in computational physics. Ed. Springer Verlag KOONIN, Steven E. (1986) Computational Physics.Ed. Addison-Wesley PANG, T. (2010) An Introduction to Computational Physics. Ed. Cambridge University Press LANDAU, Rubin H.; Páez, Manuel J.; Bordeianu, Cristian C. (2015). Computational Physics: Problem Solving with Python. Ed. John Wiley & Sons

Number of Sessions/Duration: 12 (30 hours)

MDS - Multidisciplinary Design Systems

Dynamic models programming as a support to transversely cross routines of different disciplines. Understanding the project as an assembly of interrelated sub-elements. Adaptive parametric projects designing the behavior of their architectural elements between them and in relation to the outer and inner context

Description:

Dynamic and interrelated model programming as a 3D framewrok to cross different disciplines routines. Conceived as a disciplinary environments solutions (such as the structural, bioclimatic or infrastructure subsystem) integrated into a whole analysis system, the aim is to understand the project as an interrelated subsystem assembly. In the same way, the aim is to learn the basics of evolutionary design applied to a project and thus, combined with other’s subject content, turning digital tools into useful prospective tools for projecting. Multi-objective optimization (also known as multi-objective programming, vector optimization, multicriteria optimization, multiattribute optimization or Pareto optimization) is an area of multiple criteria decision making that is concerned with mathematical optimization problems involving more than one objective function to be optimized simultaneously.

Milestone:

Full analysis of the built procedural adaptative environment and collaborative set of tools.

Bibliography:

http://www.danieldavis.com/ https://www.modelab.is/ MENGES, Achim. Sean Ahlquist (2011) AD. Computational Design Thinking. Ed. Architectural Digest MUELLER, Caitlin, et al. (2015) Combining Structural Performance and Designer Preferences in Evolutionary Design Space Exploration. Automation in Construction 70-82 RATTI, Carlo, et al. Building Form and Environmental Performance: Archetypes, Analysis and an Arid Climate. Energy and Buildings 35 (2003): 49-59

Number of Sessions/Duration: 12 (30 hours)

HIT - History and Technique of the Image

Contextual evolution of the pictorial representation related to the production techniques.

Description:

Key concepts and technical terminology to undestrand image production within the evolution of digital tools through architectural and product designThe first complex (non-square) object ever rendered (from 1968) is rendered here in HTML5 and Javascript. In WebGL (and the video capture of the WebGL render), it's flawless. The Canvas render displays face anomalies (they appear and disappear). A solution to this very phenomenon was one of Gordon Romney's first contributions to 3D, and had to be solved before he could capture a pristine rendering of the Soma Cube (though the solution, it seems, hasn't found its way into the Three.js Javascript rendering library over 40 years later)Bibliography:[1] https://my.t-bird.edu/files/personalfiles/134802/Fong_ARPA_Windows_bp01.pdf Retrieved 20110330 UTC 8:59, Fong, Glenn "ARPA Does Windows: The Defense Underpinning of the PC Revolution."[2] Wikipedia, https://en.wikipedia.org/wiki/Computer_graphics Retrieved 20100125 UTC 23:15[3] Personal communication from Dr. Duane Call, graduate of the CS program, after making visits to Stanford and MIT programs 1969.[4]https://www.microsoft.com/presspass/features/1999/08-09blinn.mspx . Blinn, James[5] Computer Graphics Revenue 2009 https://www.glgroup.com/News/Continued-growth-in-all-segements-in-computer-graphics-industry-41964.html[6] Hanrahan, Pat, https://queue.acm.org/detail.cfm?id=1883592 Retrieved 20110328 UTC 12:10

Number of Sessions/Duration: 4 (10 hours)

DIG - Diagramming and Graphic Design

Production of graphic representation of a proposition, of the project´s scheme, of the relations between the different parts or elements of a set or system.

Number of Sessions/Duration: 4 (10 hours)

IMG - Image Production

Specialization on digital imaging production, postproduction and narratives.Description:Infallible own methodology for the generation of renders, as well as practical workflows for post-production and photocompositions. Wide display from high dynamic range lighting, explanation of lighting calculation engines, through advanced texturing and use of special render objects. Proper protocolized establishment of daylight, night, outdoor, indoor or mixed scenes

Number of Sessions/Duration: 12 (30 hours)

HYR - Hyperrealism

Understanding the retoric of the real, allows us to get into de realness as a creative material, throught advanced CG technics. Approaching the realness in image making not as a goal itself but as a research field.

Number of Sessions/Duration: 12 (30 hours)

DLA - Digital Landscapes

Virtual-Natural Ecosystem emulations. Emulated natural processes as algorithmic rules. Territorial Prospection Systems. Programmed interrelationships between elements of the landscape. Proxies and scatters. Procedural creation of natural worlds.

Number of Sessions/Duration: 4 (10 hours)

ABS - Three-Dimensional Abstraction

Hiporealism. Abtract interpretations with virtual techniques. Graphic Design and Branding. Motion Graphics.Description:Limit Explorations on geometric elements, radicality of relationships between the constitutive elements of Euclidean and non-Euclidean spacesGeometrical conflics and construction of types of perspectives

Number of Sessions/Duration: 4 (10 hours)

BIM - Building Information Modelling

Set of processes and methodologies for the generation and management of data of a building or civil engineering work during its life cycle, using a digital model shared between different actors in the value chain. The objective is to reduce time and resources in the design, construction and management of the architectural assets. Intrduction to BIM Teamwork and references management.

Number of Sessions/Duration: 12 (30 hours)

GIS - Geographical Information Systems

Urban Territorial Analysis.Introduce the concept of envisioning information to Understand the value of maps in crossing concepts to analyze and make decissions.Students will learn how to compile, analyze, and present geospatial data while emphasizing the value of visual communication. Identify basic structure and data types for tables stored in a GIS databases“Envisioning information is to work at the intersection of image, word, number, art.” Ed Tufte

Number of Sessions/Duration: 12 (30 hours)

MOD - 3D Animation and Motion Design

Designing and visualizing processes, change, evolution, transformation. Creating illusions of life animation. Abstract living spaces. Visual story-telling. Movement thinking. Dinamic graphic art. Rigging motion systems

Number of Sessions/Duration: 12 (30 hours)

ADP - Algorithms, Data and Processes

Programming basics. Introduction to opensource development environmentsDescription: Core concepts of computer programming within the context of the visual arts. Organized into themes linked to aspects of code -repetition, transformation, parameters, visualization and simulation- it will focus on algorithms and their affiliated programming techniques, with a particular focus on object-oriented programming. Algorithmic processes, harnessed through the medium of computer code, allow us to generate increasingly complex visual forms. We will learn the basics of programming (variables, conditionals, loops, objects, arrays) and a series of applications related to making interactive projects (images, pixels, computer vision, networking, data). Creating computer applications, instead of just using them, will give us a deeper understanding of the essential possibilities of computation and an in-depth analysis of the aesthetics of the information age.

Number of Sessions/Duration 24 (60 hours)

Milestone: 

Desktop or web application based on the simulation of complex processes or the visualization of a dataset

Bibliography:

PEARSON, Matt (2011). Generative Art. Greenwich, CT: Manning Publications. HALE, Nathan Cabot (1993). Abstraction in Art and Nature. New York: Dover. REAS, Casey; McWilliams, Chandler (2010). Form+Code in Design, Art, and Architecture. Design Briefs. New York: Princeton Architectural Press.

RVI - Virtual Reality and Inmersion

Space exploration for a digital nature. Virtual reality experiences allows us to experiment an inmerssive digital experience. Rather than replicating or transforming condition of the real world, genuine digital immersive experience. Description:Creation of scenarios and virtual tours to elaborate immersive environments with respect to the objective of the user experience. Exploration of modal interfaces or peripheral components exploring new sensations in the relationship with the digital realm. Exploration of VR for various disciplinary fields and their intersection, such as medicine, artistic creation, AEC industry, aeronautical industry, virtual teaching and their respective teamwork flows. Generation of virtual and interactive tours for real estate and museum multimedia applications. Mixed VR and AR (virtual and augmented reality) environments and their application in the AEC 4.0 industry

Number of Sessions/Duration: 12 (30 hours)

CED - Composition and Edition

Mocaps and Tracking for videophotocompositions and integration virtual/real. Integrated PostproductionDescription:Recreating digital integration scenes with real stuff. Tracking or tracking of elements in animations on real footage. Advanced HDRI composition by channels in static or dynamic image: comparisons.Interpretation of effects and output formats adapted to each objective, codecs. Matte-painting or digital recreation by brushes of scenes and atmospheres.

Number of Sessions/Duration: 12 (30 hours)

VFX - Cinematic Animation

Virtual Special Effects,VFX. Big sets of data simulation and effects.Description:Special effects for creating sequences. Advanced simulations and emulations of complex processes on mesh and particle clouds. Physical simulations and simulations of pseudomaterials and massive organic natural processes. Advanced creation of kinematic mechanisms, inverse kinematics (IK), rigging, skinning, texturing.

Number of Sessions/Duration: 12 (30 hours)

MCH - Machine Learning Methods

An introdution on algorithms to allow computers to learn from experienceDefinition: Supervised and Unsupervised Learning. Supervised ML techniques when we have a piece of data that we want to predict or explain, by using previous data of inputs and outputs to predict an output based on a new input. Unsupervised ML looks at ways to relate and group data points without the use of a target variable to predict. It evaluates data in terms of traits and uses the traits to form clusters of items that are similar to one another. Regression / Classification / Clustering / Dimensionality Reduction / Ensemble Methods / Neural Nets and Deep Learning / Transfer Learning / Reinforcement Learning / Natural Language Processing / Word Embeddings

Number of Sessions/Duration: 20 (50 hours)

DDD - Data Driven Design

Case study Algorithms to automate decisions. Decision-making approach to the design process that heavily relies on collected data about customers' behavior and attitude. Information about how customers interact with your design acts as feedback that informs you whether your design fulfills its purposeDescription:In computer programming ,data-driven is a programming paradigm in which program statements describe the data to be compared and the required processing rather than defining a sequence of steps to follow.

Number of Sessions/Duration: 6 (15 hours)

EVO - Prototype Evolutionary Design

Evolutionary Design is the practice of growing a system in a natural way, by adding the minimum amount of code to satisfy the fitness to acheve a single or a multiple goal in an iterative and incremental approach. When done right, the code structure changes continuously to optimize for change, thus allowing a constant speed of development for longer periods of timeDescriptionEvolutionary problem solving mimics the theory of evolution employing the same trial-and-error methods that nature uses in order to arrive at an optimized result.  When automated for specific parameters and results, this technique becomes an effective way to computationally drive controlled results within the iterative design process – allowing designers to produce optimized parameters resulting in a form, graphic or piece of data that best meets design criteria

Number of Sessions/Duration: 12 (30 hours)

PRG - Programming Languages

Principles of Language DesignSpecification of Language SyntaxSurvey of Procedural and OO LanguagesIntro. to Functional ProgrammingIntro. to Logic ProgrammingProgramming Language SemanticsValuesBindingsTypesProgramming Language ConstructsExpressionsStatementsProcedures and EnvironmentsParameter PassingScripting in Python.

Number of Sessions/Duration: 12 (30 hours)

HAK - Object Hacking and Digital Twins

Digital Twins for testing Project Conditions and real time changes, consumption, and design decissions. 
Description:
Learning of programming techniques (visual) applied on real projects taken as study samples for the extraction of their internal generation codes. Exploration of project decisions as steps in the scheduling process. Study of the selected projects not as final objects but as dynamic systems of decisions and relationships. Applications:1.-Visualize the project as a process in which each decision is a state that responds to some variables and given context. Selection of those that are programmable for playback2.-Structure the design process in groups of phases (clusters) for its registration and future review.3.-Analyze the project by systems, actions and behaviors.4.-Make the design processes explicit to establish frameworks for collaboration, criticism and transparency.5.-Mastering digital techniques to make modifications in project design programming: add routines and debug the code, generate variations, evaluations and screening during the process.

Number of Sessions/Duration: 12 (30 hours)

REC -  Digital Reconstruction

Laser Scanning and Photogrammetry. Digital Twins from point clouds. Geometry reconstruction. Topology and retopology. Geometry conversion modes from real to digital and back.

Number of Sessions/Duration: 6 (15 hours)

ECO - Ecology and Virtual Ecosystems

Biodiversity, modelling and prospection. Interactive natural biotopes.Description:Creating Virtual Ecosystems involves three steps. First, to create a physical landscape as a starting point. After that, to use self-organization models to generate ecological patterns that create the heterogeneity that is charactestistic of many ecological systems. Finally, competition principles are used to define which individual organisms are found where, and how (affections)

Number of Sessions/Duration: 6 (15 hours)

ARX - Augmented and Hybrid AR/VR (XR) Realities

Critique new and existing XR experiences from an ethical standpoint.Create storyboards and physical prototypes of new XR experiences.Create XR prototypes with digital and immersive authoring tools.Infer technical requirements for implementing XR prototypes.Description:Design thinking mindset and fundamental toolbox for creating AR and XR applications using rapid prototyping. Broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams..

Number of Sessions/Duration: 6 (15 hours)

PRW - Professional Workflows


Generative Building Layout DesignDescription:
The workflow of a good architect is greatly determined by three stages: designing a project, visualizing all the details, and creating a model of the final design. Before architects can approach a project, they need to understand the idea behind the project. The evolution of the working process took its natural course.

Number of Sessions/Duration: 6 (15 hours)

GSP -  Generative Space Planning

Generative Building Layout DesignDescription:Generative design based on data overlay. Optimization and recursive search for stochastic solutions 

Number of Sessions/Duration: 6 (15 hours)

BIO - Advanced Environmental Bioclimatics

Bioclimatics .Description:Autonomous development of ecosystems based on bioclimatic and thermodynamic studies, capable of responding to environmental demands in real time. 

Number of Sessions/Duration: 12 (30 hours)

STR - Advanced Singular Structures

Structural simulations.Description:Simulations for calculation, analysis and structural dimensioning. Processes of search forstructural iterative solutions, automation of structural diagrams, and algorithms of taking decisions based on forces, material strength, discrete or continuous geometries. 
Number of Sessions/Duration: 6 (15 hours)

CON - Geometric Conflicts

Cutting Edge Topics in Computational Geometry Problems. Construction Case Studies and Digital Articulations.Description:Computational geometry is a mathematical field that involves the design, analysis and implementation of efficient algorithms for solving geometric input and output problems. It is sometimes used to refer to pattern recognition and describe the solid modeling algorithms used for manipulating curves and surfaces. 

Number of Sessions/Duration: 6 (15 hours)

PRC - Atlas of Procedural Objects

Deep Procedural Design Space Explorations.Description:The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs.

Number of Sessions/Duration: 6 (15 hours)

MET - BIM MEP Metabolics

BIM Installations and Mechanical Electro-Plumbing NetsDescription:When the concept of Building Information Modeling (BIM) is applied to mechanical, electrical and plumbing (MEP) installations, you can obtain a truly smart building design. The process of creating a 3D representation of a building's mechanical, electrical, and piping design. The goal is to create an accurate representation of these systems to aid collaboration and coordination among the trades. 

Number of Sessions/Duration: 6 (15 hours)

UPA - Parametric Urbanism and Landscape

Urbanism.Description:Generate systems to simulate interrelationships between urban design figures, explore concepts key elements in the planning of unconventional urban sectors, configuring analysis routines at scale of the city, as well as programming project routines on landscape units. Develop routines for the specific conditions of the typology. Programming unconventional regulations by crossing multiple data to develop complex urban dynamic models.1. -Creation of adaptive 3D objects as urban supports: geometry, topology, deformations.2. -Learning visual programming environments to generate routines that react to stimuli.3. -Generate a digital and physical framework that serves as a negotiating laboratory.4. -Programming behaviors. Modifying the behaviour of one agent for the behaviour of another.Study of the flexibility of change of the programmed.5. - Programming Multi-agent Systems: selection of variables and process derivatives over time. 

Number of Sessions/Duration: 6 (15 hours)

MEC - Mechanics

Assembly Physical Solutions through Dynamic Constraints. Hard ans Soft Bodies, Collisions. Auxetic Structures, RiggingDescription:Degrees of freedom and dynamic constraints are the two big schemes that need to be balanced when creating foldable structures. A high hyper-staticity in the freedom of movement of the knots can lead to inefficient deployment when programmed.Physical simulation of foldable structural patterns implies the challenge of assessing the freedom of movement of their nodes as well as the consequent dynamic constraints when forces of different order and magnitude are applied to them.The objective is to ensure that the stability of the assembly maintains consistency and allows both folding and unfolding of the assembly. The bend limit will be one that does not prevent it from returning to an original state similar to the initial state within an always stochastic process. 

Number of Sessions/Duration: 6 (15 hours)

AIN -Artificial Intelligence and Neural Networks

Artificial Intelligence and Machine Learning.Description:A series of algorithms that endeavors to recognize underlying relationships in a set of data through a process that mimics the way the human brain operates. In this sense, neural networks refer to systems of neurons, either organic or artificial in nature. 
A neural network is an oriented graph. It consists of nodes which in the biological analogy represent neurons, connected by arcs. It corresponds to dendrites and synapses. Each arc associated with a weight while at each node. Apply the values received as input by the node and define Activation function along the incoming arcs, adjusted by the weights of the arcs.A neural network is a machine learning algorithm based on the model of a human neuron. The human brain consists of millions of neurons. It sends and process signals in the form of electrical and chemical signals. These neurons are connected with a special structure known as synapses. Synapses allow neurons to pass signals. From large numbers of simulated neurons neural networks forms.An Artificial Neural Network is an information processing technique. It works like the way human brain processes information. ANN includes a large number of connected processing units that work together to process information. They also generate meaningful results from it.

Number of Sessions/Duration: 6 (15 hours)

IOT - Internet of Things

Objects, SubjectsDescription:Networks of physical objects—“things”—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the internet. 

Number of Sessions/Duration: 6 (15 hours)

COM - Computer Vision

Visual RecognitionDescription:Digital image or video process to identify and detect an object or feature, and AI is increasingly being highly effective in using this technology. AI can search for images on social media platforms and equate them to several datasets to determine which ones are important in image search. 

Number of Sessions/Duration: 6 (15 hours)

INT - Interactive Environments

Processing. NTFs.Description:Are those at which users interact with digital content which drives a user experience which is engaging, memorable, informative and inspiring. Interactive environments include displays that respond to touch, gestures and or body movements. 

Number of Sessions/Duration: 6 (15 hours)

ROB - Mechanics for Robotics

Soft and Hard Body Modelling, Techniques for Digital Robotic Manufacture.Description:Robot models simulate the kinematic and dynamic properties of manipulator robots and other rigid body systems. The models are rigidBodyTree objects containing rigidBody and rigidBodyJoint elements with joint transformations and inertial properties. Number of Sessions/Duration: 6 (15 hours)

THR- Thermodynamics, Energy and Form

Thermodynamics, as the field of physics which studies the energy inte­ractions between systems, offers a basic understanding of heat exchanges, explaining how energy is emitted, transmitted and absorbedDescription:Computational Fluid Dynamics (CFD) is the analysis of fluid flows using numerical solution methods. Using CFD, you are able to analyze complex problems involving fluid-fluid, fluid-solid or fluid-gas interaction. Engineering fields where CFD analyses are frequently used are for example aerodynamics and hydrodynamics, where quantities such as lift and drag or field properties as pressures and velocities are obtained. Fluid dynamics is involved with physical laws in the form of partial differential equations.

Number of Sessions/Duration: 6 (15 hours)

SUS - Sustainable Design and Bioconstruction

Circular Design in the Build Environment, Economy and EcologyDescription:Intelligent parametrically sustainable design involves replicating the principles found in nature in order to create interaction between it and the built environment, with the aiming of finding the optimum solution through parametric modelling, analysis, simulation and optimization, and ultimately with the intention of assisting architects in the decision-making process.MODULE 1. INTRODUCTION AND CONCEPTSMODULE 2. BIOCONSTRUCTION: BIOMATERIALS AND LIFE CYCLEMODULE 3. SUSTAINABLE ARCHITECTUREMODULE 4. INTEGRATION OF RENEWABLE ENERGY AND MANAGEMENTMODULE 5. BIOCONSTRUCTIVE SYSTEMS: ENERGY AND ECOLOGICAL ENVELOPEMODULE 6. POLLUTION: ATMOSPHERIC, ACOUSTIC AND LIGHTMODULE 7. ENERGY EFFICIENCY: CERTIFICATIONS

Number of Sessions/Duration: 6 (15 hours)

MET - Research Methodologies

Creation of a research paper on architectureDescription:
Research methodology is the specific procedures or techniques used to identify, select, process, and analyze information about a topic. In a research paper, the methodology section allows the reader to critically evaluate a study's overall validity and reliability.

Number of Sessions/Duration: 6 (15 hours)

FAB - Advanced Digital Fabrication

New material micro-structures. Smart materials. Material laboratory.Description:Digital fabrication covers any manufacturing process controlled by a computer. Although technologies are constantly expanding, they mainly involve one of three types of methods: additive manufacturing, subtractive manufacturing and robotic manipulation of any kind. 
  • Additive manufacturing, which is commonly known as 3D printing, consists of layering material. 
  • Subtractive Manufacturing
  • Robotic Manipulation
  • Automating construction processes
  • Developing new materials
  • Optimizing form and material usage

Number of Sessions/Duration: 6 (15 hours)

CSL - City Sciences Labs

Multi-instrumental aproach to the epistemologycal undestangding of the city as an open system  reality/virtualityDescription:The overcoming of super-objects and hyper-objects as well as static urban norms can only be based on the project of Relations and Interrelations as the object of study itself and on its programming as the only generation methodology. A dynamic planning model is programmed to enable the crossing:The aim of programming is not to optimize the urban fabric for the achievement of objectives, but to encourage complexity in the formal response of the urban planning design system. 

Number of Sessions/Duration: 6 (15 hours)

MAT - Mathematical Explorations

MathsDescription:Mathematical thinking is a way of thinking to involve mathematics to solve real-world problems. A key feature of mathematical thinking is thinking outside of the box, which is very important in today's world.

Number of Sessions/Duration: 6 (15 hours)

ORG -  Organic Modelling and Texturing

Free-form and Sculpting Methods for creating complex 3D objects and textures. Painting textures to set advanced realistic material behaviour.Description:Complex deformations and modifications of objects. Conversions from one nature of object to another. Mastery of the different classes of objects and functionalities of each type. Introduction to Plugins: Animation and mechanization with Bongo; Modeling of organic shapes with T-Splines 

Number of Sessions/Duration: 6 (15 hours)

WEB - UX/UI Design

Designing processes of defining the experience of a user when interacting with digital products.Description:User Interface (UI) and User Experience (UX):  UI refers to the aesthetic elements by which people interact with a product, while UX is about the experience a user has with a product or service. UX would be the foundation, while UI would be the paint and furniture.

Number of Sessions/Duration: 6 (15 hours)

RVA - Advanced Virtual Reality

Virtual Interactive Tours, AR/VR Integration.Description:Virtual reality is a fully digital, computer-generated, three-dimensional experiential environment. Unlike traditional user interfaces that only allow users to view a screen, VR allows the user to step inside an experience, to be immersed in and interact with a 3D world that can either simulate or differ completely from the real world. (Related: augmented reality medical training, VR medical training, AR + VR medical education).By simulating the senses as possible – such as vision, hearing, and sometimes touch – a computer is transformed into a gatekeeper to a new world. The only limits to a VR experience are the availability of content and computing power.There are 3 primary categories of virtual reality simulations used today:  non-immersive, semi-immersive, and fully-immersive simulations. 

Number of Sessions/Duration: 6 (15 hours)

MEV - Metaverses

Digital Worlds Planning.Description:
Metaverse: If the contemporary internet experience is two-dimensional—meaning you browse and scroll through it on a screen—the metaverse is 3D. You’ll be “walking” through it via connected headsets or glasses.It is unclear whether there will be one metaverse or many different separate metaverses (or any metaverse at all, really), but this seems to be the one constant: The metaverse is an immersive next-generation version of the internet, likely rendered by virtual or augmented reality technology.The venture capitalist Matthew Ball, whose writing on the metaverse has influenced Mark Zuckerberg, describes the metaverse as a “successor state to the mobile internet” and a “platform for human leisure, labor, and existence at large.”

Number of Sessions/Duration: 6 (15 hours)

VIZ - Advanced Data Vizualizations

DataViz: Infoxication, Manipulation, Activism.Description:1-Learning of practical workflows from the process of elaboration or data collection, passing by processing it up to the sample on the chosen platform with the selected criterion.2-Domination of the execution of several useful schemas for the visualization of databases by means of standard digital platforms. Knowledge of digital tools and the logic they use.3-Custom programming of digital sample routines of databases. Scanning of devices data collection and its processing for subsequent use on digital platforms. Customization of the starting schemes based on the needs, objective, idea or exploration to be carried out.

Number of Sessions/Duration: 6 (15 hours)

MEG - Digital Megabuildings

ProcessingDescription:A megastructure is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enormous self-supporting artificial construct.Number of Sessions/Duration: 6 (15 hours)

BIA - Advanced BIM

Programming APIs. BIM Manager / CIM Manager. Digital Twins.Description:Best practices for enhancing collaboration in BIM-based networks.BIM-enhanced life-cycle management.Linking BIM and energy performance optimization.Methodologies for BIM-based project performance assessment.BIM-enabled site optimization and automation.

Number of Sessions/Duration: 6 (15 hours)

EMO - Multiobjective Evolutional Design Optimizations

Evolved Virtual Creatures. Designing Behaviours.Description:A recursive algorithm is an algorithm that expresses the solution of a problem in terms of a call himself. The call to oneself is known as a recursive or recurring call. Generally, if the first call to the subprogramme is about a problem of size or order N, each new recurrent implementation of the programme will be raised on problems of the same nature as the original, but smaller than N. Thus, as the complexity is progressively reduced of the problem to be solved, there will come a time when its resolution is more or less trivial  (or, at least, manageable enough to solve it non-recursively). In that situation we will say that This is a base case of recursiveness.The keys to building a recurring subprogramme are:1- Each recurring call should be defined on a less complex problem  (something easier)2- There must be at least one base case to prevent the recurrence from being infinite.

Number of Sessions/Duration: 6 (15 hours)

NTF - Extreme Singular Style in Image Production

In search of personal identity in a world of massive computational imaginery. Non Fungible Tokens operations.Description:Generation of personal images. Crypto Art, blockchain,  ownership within the Digital Realm

Number of Sessions/Duration: 6 (15 hours)

CRI - Digital Research Tools for Critical Thinking

Computational Criticism Methods.Description:“Research Tools” can be defined as vehicles that broadly facilitate research and related activities. “Research Tools” enable researchers to collect, organize, analyze, visualize and publicized research outputs.

Number of Sessions/Duration: 6 (15 hours)

CHA - Character Design

Graphical Imaginaries. Skeleton, RiggingDescription:Character design is the process of brainstorming, sketching, outlining, and drawing fictionalized persons or non-human beings, often from scratch. Designers imbue these beings with unique personalities and characteristics, such as their physical appearances, speech patterns, movements, and personalities.

Number of Sessions/Duration: 6 (15 hours)

CED - Composition and Edition

Mocaps and Tracking for videophotocompositions and integration virtual/real. Integrated PostproductionDescription:Learning of the edition, production and postproduction of videos of architecture projects. Domain of animation resources, application of effects and color corrections. narrative strategies Types of animation techniques, such as the animation of graphics (motion graphics) in 2D spaces and 3D, animated painting, text animation, visual effects, chromas, particles, advanced composition with animation of cameras and lights in 3D space. Channel Post Production Workflows extracted from rendered sequences (render elements, render passes, VRFB channels)

Number of Sessions/Duration: 6 (15 hours)

RIG - Rigging

Rigging and skinning characters and animaton elements.Description:Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an Animator to pose and animate the model.

Number of Sessions/Duration: 6 (15 hours)

TEX - Texture Painting

Auto mapping coordinates. Skinning.Description:Skinning is the process of binding the actual 3D mesh to the joint setup you created. This means that the joints you setup will have influence on the vertices of your model and move them accordingly.

Number of Sessions/Duration: 6 (15 hours)

VFX - Cinematic Animation


Virtual Special Effects,VFX. Big sets of data simulation and effectsDescription:Learning motion design techniques applicable to the project. Based on the principles of animation, storytelling techniques and concept design; explore display possibilities, narration and generation of a coherent ecosystem in the project over time.

Number of Sessions/Duration: 6 (15 hours)

DOC - Final Architectural Documents

Worksflows to manage the sets of data for the representation in real time of the architectural object.Description:Sequenced, instantaneous, automatic, referenced and linked elaboration of graphic documents of sections and plans from a three-dimensional model.Management of three-dimensional objects and their flat representation. 2D objects linked to 3D. Optimal platforms for different documents. Types of BIM interchange files.Preparation of the project for the extraction of plans, elevations, sections and perspectives dynamic planes.  ustomization of the representation styles of the treated geometry: projections, thicknesses, shading, layers by systems. Types and modification of Perspectives through control of Viewers. Production of flat perspectives: conversion of 3D to 2D plots, projection, contours. Display states

Number of Sessions/Duration: 12 (30 hours)

PRO - MFT - Master Final Thesis / Project

Create a practical or theoretical Project based on digital tools learned through the academic program. Structure the framework to develop a personal project tackling the essential academic research phases.Description:P0.00 Definition: Brief explanation as subtitle of the content of the research. P0.01 Introduction: Field/s of expertise and State of the Art concerning the proposal P1.00 Context: Previous researches, contemporary works on the matter. Problems to solve, issues and cutting edge solutions. First approaches to proposed solutions. P2.00 Objectives: What we want to achieve and what is provided as solution. Expected results, expected scenarios. Design Spaces. Stochastic or deterministic approaches. P3.00 Methodology: Overall view of the steps to follow. Phases and partial results. Creation of Instructions or procedures to accomplish the objectives. P4.00 Production: Material and support documents to develop and to evaluate the project. P5.00 Results: Formats and Final Documents. Research databases and final comparisons. Final achievements and final reports. Conclusions and Future research

Number of Sessions/Duration: 12 (30 hours)

Miau Experience

TRIP MODULES (To be chosen 1 out of 3)

MODULE A - TAIWAN

MODULE B - BERLIN

MODULE C - MENDRISIO 

Faculty Structure

Sergio Del Castillo Tello

MASTER CODIRECTOR

Architect, Honors Degree and Higher Diploma from ETSAM, Technical School of Architecture in Madrid. Founder of MIAUTICS.COM, Co-Founder of miauhaus.org and offmiau.com. MIAUTICS is a Computational Design Experts Group, AEC Consultants, Project Design Office and Academic Institution. Award-winning architect, CG Instructor and 3D Designer for many architectural firms, and also Programming and Digital Fabrication expert Instructor at several institutions and masters such as COAM Institute of Education IFC, College of Architects of Madrid and IED Istituto Europeo di Design. Computational Design Consultant Specialist Architect for COAM 2021 CAT Technical Advisory Center


Arturo Franco Díaz

MASTER CODIRECTOR


Arturo Franco is an architect, curator. As a curator and editor, his work has focused on the exploration of contemporary cities and their multiple ways of living.

Pensioner of the Royal Academy of Spain in Rome 2013-2014. AECID. Ministry of Foreign Affairs. Fellow of the ART_EX 2014-2015 program, (Art Abroad).

Professor of the Department of Architectural Projects of the ETSAM accredited holder. He has been a professor of Analysis, Theory and Criticism at the Superior Technical School of Architecture of Madrid (ETSAM). Visiting professor at numerous international universities.

Director of the magazine Arquitectura COAM, magazine of the Official College of Architects of Madrid (2008-2012) with which he won first prize at the BIAU in Rosario.

Director and editor of the magazine RITA, a magazine associated with the Schools of Architecture of Spain and Latin America, and of the redfundamentos digital platform currently indexed within SCOPUS and the main benchmark for academic research.

Chema González

MASTER COORDINATOR 


Architect by the ETSA of Madrid. Master in Architecture at the Polytechnic University of Madrid. Master in International Leadership in Architecture and Engineering at the Rafael del Pino Foundation. Expert in Virtual Reality and generation of digital content. Honor Mention in the Final Degree Project "Virtual Reality as a drawing tool and its pedagogical application". Adjunct researcher of the Department of Architectural Graphic Ideation of the ETSAM.

Iago Romero Ogando

ETSAM Architect and Expert in Programming and Artificial Intelligence

Lucia Martín de Aguilera

Project Design Area Coordinator


ETSAM Architect, Expert in Project Theory and Methodology. CEO of archidose.com

Raquel Villa Monedero

ETSAM Architect Expert in Animation, Kinematics, Simulation, Motion Graphics

Álvaro Sánchez Garda

Arquitecto UPCT, Experto en Diseño Computacional

Guest Lecturers & Workshop Leaders

New BIM Challenges

Arquitecto

Carlos Arroyo Zapatero

Carlos Arroyo is a linguist (IoLET London 1990) architect and urban planner (ETSAM urban planner (ETSAM Madrid 1997 - Isover Award for the best PFC of that year) and year) and researcher (DEA, ETSAM Madrid 2002). He has received international prizes such as EUROPAN (2001), the International Award for Residential Innovation and Sustainability of the EMVS (2006) the EMVS (2006), two Open Oproep in Belgium (2007 and 2008), or the European European Holcim Silver Award for Sustainable Construction (2011). (2011). His TSM3 project in Madrid is nominated for the 2011 Mies van der Rohe van der Rohe Awards 2011. Together with the Gran Vía laboratory team received the FAD Award for Thought and Criticism 2011. He is a member of the Scientific Committee of Europan Europe since 2004. He develops an intense teaching activity, as a professor of Architectural Projects and postgraduate Architectural and postgraduate projects.

He is a professor of the Tricontinental Master of the UEM, given and recognized in the United States, European Union and recognized in the United States, European Union and China. 


Parametric Urbanism and Social Negotiations

Arquitecto

Luis Basabe Montalvo

Luis Basabe Montalvo (1975) is a founding partner of arenas basabe palacios arquitectos, an architecture and urban planning office based in Madrid, which develops projects in different European countries. Since 2006 they have been awarded in some thirty architecture and urbanism competitions, and have won prizes such as the Holcim Award Europe in 2014. His work has been presented, published and exhibited in Spain, France, Italy, Switzerland, United Kingdom, Austria, Germany, Belgium, Holland, Cyprus, Sweden, Russia, India, Mexico and South Korea.

Since 2010 he is Associate Professor of Architectural Projects at ETSAM. Previously he has been a fellow of the Oriol-Urquijo Foundation and the National Program for University Teacher Training (FPU). From 2014 to 2018 he has been Visiting Professor at the Dipartimento di Architettura e Studi Urbani (DAStU) of the Politecnico di Milano. He has also been a researcher and visiting professor at numerous academic institutions in Europe, Mexico and India.


Digital Industrialization 4.0

Arquitecto

Almudena Ribot

Almudena Ribot is Professor of Architectural Projects at ETSAM. Head of the RIBOT Teaching Unit since 2010, which groups three other professors and works at undergraduate and postgraduate levels. She also co-directs her own architecture studio since 1990. His interests focus on three interrelated fields: industrialization, customization and social, economic and environmental sustainability. Professionally this means prioritizing systematization and construction as project languages and the use of industrialized systems and customizable solutions. This has given rise to the CUATRO50 project, An Industrialized Housing System, which he has co-directed since 2007. In 2009 he founded and co-directs the CoLaboratory Group: Fabrication, Prototyping and Collaboration. Since then his work, pedagogy and research follow that line. In 2014 he submitted a research to the European Research Program H2020, as head of a consortium of 12 teams from 4 countries, the project The BIT Project (Build It Together), A Technologycal and Collaborative Platform for Personalized Home. In 2016 he has presented, together with the company Prismas, another H2020 research project: Prismabit.New Business Model to Build Industrialized. (New Business Model to Build Industrialized.)


Radical Communication

Comunicadora

Antonella Broglia

Antonella es una publicista, promotora cultural, formadora, conferenciante, presentadora de televisión y actriz italiana experta en comunicación política, oratoria y emprendimiento e innovación social. 



New Materialities

Arquitecto

Ignacio Borrego

Ignacio Borrego Gómez-Pallete es doctor arquitecto. Nacido en Madrid, y titulado en 2000 en la Escuela Técnica Superior de Arquitectura de Madrid conPremio Extraordinario (UPM), y Primer Premio Nacional de Fin de Carrera 2000 (Ministerio de Educación) En 2016 es nombrado catedrático vitalicio en la Technische Universität Berlin, dirigiendo el departamento Architekturdarstellung und Gestaltung (Representación arquitectónica y diseño) y el CoLab/Berlín como espacio de investigación conectado con el CoLaboratorio, fundado en Madrid en 2009, junto con Almudena Ribot, Javier Gª-Germán y Diego Gª-Setién. 


History of Computational Automations

Arquitecto

Paula Montoya

El estudio de Arquitectura Paula Montoya_any scale architecture encuentra su identidad en una arquitectura de amplio espectro que atiende con el mismo detalle desde un pequeño trabajo de construcción hasta una intervención en el ámbito de la ciudad. Con más de 20 años de experiencia acomete un camino basado en el uso inteligente de recursos naturales incorporando tecnologías constructivas basadas en la eficiencia energética. Desde el estudio se enfatiza la incorporación de herramientas digitales para generar proyectos sostenibles desde el punto de vista tecnológico y material.


Scientific Committee

Arturo Franco Díaz. Dr. Arquitecto. Profesor Contratado Doctor. DPA-ETSAM-UPM

Miguel Ángel Sánchez García. Dr. Arquitecto. Profesor Asociado. DPA-ETSAM-UPM

José María de Lapuerta Montoya, Dr. Arquitecto. Catedrático. DPA-ETSAM-UPM

Gines Ignacio Garrido Colmenero. Dr. Arquitecto. Catedrático. DPA-ETSAM-UPM

Carlos Arroyo Zapatero. Dr. Arquitecto. UEM

Mónica Alberola Peiro. Dr. Arquitecto. Profesora Asociada. DPA-ETSAM-UPM

Ángela García de Paredes De Falla.  Dr. Arquitecta. Profesora Titular. DPA-ETSAM-UPM


Institutional Faculty Summary

Faculty belonging to the UPM:

Arturo Franco Díaz. Codirector del Máster. Dr. Arquitecto. Profesor Contratado Doctor. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Miguel Ángel Sánchez García. Secretario del Máster. Dr. Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Luis Basabe Montalvo. Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Gines Ignacio Garrido Colmenero. Dr. Arquitecto. Catedrático. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Belén Moneo Feduchi. Dr. Arquitecta. Profesora Titular. Departamento de Composición. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Mónica Alberola Peiro. Dr. Arquitecto. Profesora Asociada. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

María Victoria Acebo García. Dr. Arquitecta. Profesora Asociada. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Ángela García de Paredes De Falla. Dr. Arquitecta. Profesora Titular. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.

Pedro Pitarch  Arquitecto. Profesor Asociado. Departamento de Proyectos Arquitectónicos. E.T.S. Arquitectura. Universidad Politécnica de Madrid.


Faculty external to the UPM:

Sergio del Castillo Tello. Codirector del Máster. Arquitecto, Especialista e instructor oficial en Diseño Computacional.

Jose María González del Pozo. Coordinador del Máster. Arquitecto, Especialista en Realidades Extendidas y Modelos Digitales. 

Iago Romero Ogando. Arquitecto, Especialista en Programación e Inteligencia Artifical. 

Aroa Fernandez. Matemática, Especialista en AI & Data Science. 

Paola Otero

Nuria Martínez Salas 

Carlos Arroyo Zapatero

Raquel Villa Monedero, Diseñadora 3D Experta en Animación, Simulación CGI y Motion Graphics. 

Lucia Martín de Aguilera. Arquitecta, Especialista en Sostenibilidad y Proyectos Estratégicos.

Álvaro Sánchez Garda Arquitecto, Experto en Diseño Computacional

Antonella Broglia. Publicista, Promotora Cultural, Formadora, Conferenciante, experta en comunicación política, oratoria y Emprendimiento e Innovación Social.

Collaborative Entities Involved

ETSAM

IED MASTER

COAM IFC

AALTO UNIVERSITY

ACCIONA

Ingeniería y Construcción

FITS LATAM - FUTURE INNOVATION TAILOR-MADE SCHOOL

INGREEN Ingeniería y Sostenibilidad

Arenas Basabe Palacios Arquitectos

CAPA ESCULTURAS

Ultimaker + Sicnova3D

MCNEEL ASSOCIATES

DLA Arquitectos

MCS Master In City Sciences UPM

FUNDACIÓN METRÓPOLI

MIAU Posgrado Infoarquitectura Avanzada UPM

Baumslagher + Eberle Architecture